wow definitely educational! AI holding your moves in memory to predict you?
wow dude, totally evil! that could explain why sometimes the same move
didn't work twice on AI opponents. I actually never considered the bit about
AI determining specific distances for certain moves. that would definitely
explain why I kept getting away with abusing certain moves to my advantage
while standing a bit back, and cpu kept focus attacking like an idiot haha.
I always found that in high difficulty levels computers are extremely
aggressive and the only way to beat them is by outsmarting them which isn't
easy, or an easier method, spamming moves that prove weak against it. It's
kinda funny that if you block on SFIV, sometimes the CPU gets all confused
and just walks around trying to figure you out lol. seth from SFIV is
definitely a character people love complaining about, but even on hardest,
he's weak against sweeps and various moves. I read somewhere that for super
street fighter IV they were gonna make him even harder, so I'm definitely
not gonna have fun with that lol.
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, April 06, 2010 10:53 PM
Subject: Re: [Audyssey] a question on artificial inteligence
A lot of the Ai in beat em ups works in much the same way as a chess game,
ie, a set of objectives and expected reactions to certain situations.
So, you if you throw a punch, the computer has a set of routines which
predict the most likely courses of action to follow, ---- eg, whether
you'll continue into a combo, go for a low attack etc.
then of course, there's the chess business, the computer can for instance
know how far away you'll be after a given set of moves, and thus see ahead
to what set of moves would be better for a given situation, --- perhaps
several moves ahead of you, ---- Eg, forcing you to block then hitting
with an unblockable.
Finally, there's the basic question of calculation. The Ai can caluclate
all move distances and ranges precisely. It wouldn't for instance use a
special move when the opponent is out of range, though possibly on easier
difficulty levels, it may be set to react in a less appropriate way, ---
eg, not blocking to give a human a chance.
These days as well, with advances is Ai, even nastier stuff can be done,
such as the Ai literally holding in memory your most frequent actions in
given situations and using them to predict you, ---- this wans't possible
earlier, but with the resources, computing power and amount of cash which
companies spend on games these days, ---- it's entirely possible, indeed
some games such as streetfighter 4 give it as a feature.
Hope this explainsthings.
Beware the Grue!
Dark.
----- Original Message -----
From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, April 07, 2010 3:34 AM
Subject: [Audyssey] a question on artificial inteligence
Hey all,
For some odd reason, I'm fascinated with AI even though I'm not a
programmer. my question is basically, how on earth could artificial
intelligence outsmart so many people? I think I have an idea of how it
might work for things like adventure game and driving games for instance,
but how does it work for fighting games where so many different options
are involved? I just find it fascinating that computer programs are
getting smarter than human beings in many ways. let's say I'm playing a
game like mortal kombat and I throw a punch. if I have the game on the
hardest difficulty, it's as if the CPU had some mind reading power. it'll
immediately block, or jump over or dodge what I'm trying to do in a split
second. not only that, but it can take advantage of mistakes I make for
example if I do a special move at the wrong time, it'll take advantage of
the opening and I'll immediately be severely punished lol. now I've
played against many players online including friends, and total
strangers, and even so, I sometimes find a computer opponent way tougher
than an actual human being. I just find that incredible. does the CPU
load every single move for a particular character and its opponents
weakness into memory before the fight starts and somehow analyzes
everything instantly? It's the only way I can come up with to explain how
it can react so quickly and with such accuracy. I just find it so
hilarious how people on message boards seem to complain more about AI
difficulty than anything else about a game. they can beat online players
just fine, but when it comes to AI they start complaining oh man how
could this computer be so tough etc. anyone wish to educate me a bit on
how AI works? thanks
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