agility is for windows and its in c.
however since you are writing the agt for windows build can you make it so that 
it will work with any agt addition and version of any game otherwise you will 
have to compile each runtime for each game.
At 03:36 a.m. 7/04/2010, you wrote:
>Agt is freeware (not under the gpl)
>and it's source is in pascal (not c)
>the latest version is 1.7, and was released in 1994.
>If someone has a copy of delphi (unfortunately I do not)
>they could easily compile agt for windows.
>I've tried compiling it for windows
>using fpc, but even in tp7 compatibility mode,
>fpc has issues with some of the constructs agt uses.
>I'm working on getting these fixed, but until that's done,
>I can't do anything such as make an OSX version of the code.
>Anyway, just thought I'd clear up the confusion about the toolkit.
>Hope this helps.
>
>
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