Hi,
The BASS sound library is free for non-commercial use, as is FMOD.
Here is a wrapper someone made for BASS:
http://www.autoitscript.com/forum/index.php?showtopic=83481

I don't have much experience with BASS myself, but I'm sure it's much
better then COMAudio.
Thanks.
-Ryam
On Thu, Apr 8, 2010 at 4:31 AM, Kevin Weispfennig
<kevin.weispfen...@gmx.net> wrote:
> HI,
>
> If you can use it in autoit, which I suppose that it is a dll, I would
> gladly switch to that. But I still need to learn how to use it, and more
> importantly, where to get it. *smiles*
>
> ----- Original Message -----
> From: Thomas Ward <thomasward1...@gmail.com>
> To: Gamers Discussion list <gamers@audyssey.org>
> Date: Wed, 7 Apr 2010 22:18:40 -0400
> Subject: Re: [Audyssey] The new game, Battleboomer, Released!
>
>> Hi,
>> Just wanted to add to Philip's post here. FMOD only needs to be
>> licensed if the developer intends to use it commercially. If it is a
>> freeware project theFMOD API can be used free of charge. Compared to
>> DirectSound, XAudio2, OpenAL, etc FMOD   is far easier to use.
>>
>>
>> On 4/7/10, Philip Bennefall <phi...@blastbay.com> wrote:
>> > Hi Kevin,
>> >
>> > COMAudio has well known issues and is not currently suitable for game
>> > development. There are the Bass and FMOD libraries, but they are
> expensive
>> > to license. Also, I would strongly advise against using AutoIt for
> serious
>> > game development. I found out the hard way that it really isn't up to
> the
>> > task. I would recommend C++, or if you are looking for something easier
> then
>> > perhaps BGT would be your best bet.
>> >
>> > Kind regards,
>> >
>> > Philip Bennefall
>>
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