HI Bryan and all, That's something I'm still working on. When I tried putting speech on its own thread it kept crashing the game all the time so I had to remove the multithreaded support for speech for the time being. Keep in mind since this is a totally new engine while the official version number says beta 11 it is basically beta 1 with the new engine. It is not like i have 10 versions of betas that have been fixed, debugged, and upgraded as was the case with beta 10. This is the first time the new C++ Genesis engine has been tested in the field so to speak so there are bound to be bugs/problems.
Cheers! On 4/12/10, Bryan Peterson <bpeterson2...@cableone.net> wrote: > I don't mind it this way so much, but I do feel that if a way can be found > to implemented there needs to be a way to interrupt the speech in the game, > say by hitting the F key in the midst of a View command to interrupt the > speech. This used to be possible but not anymore. It gets awkward when > trying to judge the distance with the firepits when you have to hear > everything spoken before you can even jump. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.