HI Bryan and all,
That's something I'm still working on. When I tried putting speech on
its own thread it kept crashing the game all the time so I had to
remove the multithreaded support for speech for the time being.
Keep in mind since this is a totally new engine while the official
version number says beta 11 it is basically beta 1  with the new
engine. It is not like i have 10 versions of betas that have been
fixed, debugged, and upgraded as was the case with beta 10. This is
the first time the new C++ Genesis engine has been tested in the field
so to speak so there are bound to be bugs/problems.


Cheers!

On 4/12/10, Bryan Peterson <bpeterson2...@cableone.net> wrote:
> I don't mind it this way so much, but I do feel that if a way can be found
> to implemented there needs to be a way to interrupt the speech in the game,
> say by hitting the F key in the midst of a View command to interrupt the
> speech. This used to be possible but not anymore. It gets awkward when
> trying to judge the distance with the firepits when you have to hear
> everything spoken before you can even jump.

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