Hi,
It amazes me how well 80s games came onto the scene. Pac Man was never very
complex in trems of concept (eat dots, avoid ghosts, etc) but it had quite
the market, and there are still versions today.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, May 23, 2010 10:07 AM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Happy Birthday Pacman

Because at the time it was innovative and fun. And it was high quality for 
that period.
We are the Knights who say...Ni!
----- Original Message ----- 
From: "Lori Duncan" <lori_dunca...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 23, 2010 8:23 AM
Subject: Re: [Audyssey] Happy Birthday Pacman


> Sorry but what with the high quality of action games out there for the 
> blind now, why was Packman so popular.
> ----- Original Message ----- 
> From: "Phil Vlasak" <p...@pcsgames.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, May 23, 2010 2:39 PM
> Subject: Re: [Audyssey] Happy Birthday Pacman
>
>
>> Pac-Man still munching foes and winning fans
>>
>> Wocka wocka! The seminal video game turns 30 this month.
>>
>> For a video game, Pac-Man is getting downright old. The ghost-wary hero 
>> with an insatiable appetite for dots turns 25 this month.
>>
>>>From the early 1980s "Pac-Mania" to today's endless sequels and rip-offs,
>> the original master of maze management remains a bright-yellow circle on 
>> the cultural
>> radar. But there was more to Pac-Man's broad appeal than dodging 
>> on-screen archrivals Blinky, Pinky, Inky and Clyde.
>>
>> "This was the first time a player took on a persona in the game. Instead 
>> of controlling inanimate objects like tanks, paddles and missile bases, 
>> players
>> now controlled a 'living' creature," says Leonard Herman, author of 
>> "Phoenix: The Rise and Fall of Videogames." "It was something that people

>> could identify,
>> like a hero."
>>
>> It all began in Japan, when Toru Iwatani, a young designer at Namco, 
>> caught inspiration from a pizza that was missing a slice. It debuted in 
>> the U.S. in
>> 1980.
>>
>> Its success spawned a romantic interest (Ms. Pac-Man), a child (Junior 
>> Pac-Man), a cartoon show and hundreds of licensed products. It even 
>> reached the pop-music
>> charts in '82 with "Pac-Man Fever" by Buckner & Garcia.
>>
>> Billy Mitchell, the first and only person known to play a perfect game of

>> Pac-Man (he racked up a score of 3,333,360 after clearing all 256 levels 
>> in more
>> than six hours in 1999, according to video-game record-keepers Twin 
>> Galaxies) says Pac's popularity was in its nonviolent simplicity.
>>
>> "The fact that it's cute ... It's not an appeal based on violence," said 
>> Mitchell, 39, of Hollywood, Fla. "Whether it was an 80-year-old lady or a

>> kid,
>> everyone could adapt to the Pac-Man world."
>>
>> Billions of quarters later, Pac-Man's influence continues.
>>
>> As part of a final project for a class in New York University's 
>> Interactive Telecommunications graduate program last year, students with 
>> cellphones and
>> Wi-Fi Internet connections mimicked the game, tracking their movements on

>> a grid spanning several city blocks.
>>
>> They called this analog re-enactment, where four people dressed as ghosts

>> searched for Pac-Man on the streets around New York's Washington Square 
>> Park,
>> "Pac-Manhattan."
>> "We never had anyone clear the entire board," said Frank Lantz, a game 
>> designer who taught the course.
>>
>> Namco sold 293,822 of the arcade machines between 1980 and '87. It shows 
>> no signs of giving up on the franchise.
>>
>> "People say, 'Who buys Pac-Man?' It's one of the few games where the 
>> answer is, 'Everyone," ' said Scott Rubin, general manager of Namco 
>> America.
>>
>> Herman, the author, said Pac-Man's place in video-game history is forever

>> secure: "It was a milestone of video-game history."
>>
>>
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