And what sighted developer works eight to ten years on one game, that market
would fall apart if that were the case.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
----- Original Message -----
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, May 28, 2010 12:20 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
That's exactly what I was getting at. I certainly wouldn't be willing to
spend eight to ten years on one project, and to be quite frank I'm not
necessarily enough of a team player to be willing to work with other
people, not even people I knew well. That's an excellent way to
potentially ruin friendships, particularly if you can't agree with your
partner(s) on which way the game should go..
We are the Knights who say...Ni!
----- Original Message -----
From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, May 27, 2010 7:27 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
The one-man game developing company is not an excuse. It's a fact, so,
while it is a shame, we've got to consider it. No ifs, ands, or buts.
----- Original Message -----
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, May 27, 2010 8:21 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Problem is there are a great number of people who wouldn't be willing to
wait ten years for these games. I'm not saying we're not behind, because
we are, but it's probably never going to happen. As has been pointed out
endlessly, most developers are just single people, and even if you could
find other programmers who used the same languages and whatnot, you'd
also have to agree on creative matters as well, not to mention
licensing. That's partly why Castle Quest was scrapped. It's not an
excuse, it's cold hard fact.
We are the Knights who say...Ni!
----- Original Message -----
From: "clement chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, May 26, 2010 8:19 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Here here. I second that notion. Also, I think sequels are iportant as
well. a shades of dom 2, or a GMA tank Cmmander 2, something like that.
There are so many games with the potential to have sequels. Also, I
think bigger games need to start having cutseens. Games like GMA Tank
Commander, while the radio transmitions are great, actual cutseens
wouldn't be amiss either Voice actors might take a while to find, but I
for one would be interested in taking that job. especially since the
cutseens are simply recordings with voice and sound, no video. And the
same games I brought up, with online features, would be great. I can
only imagine playing shades of doom or tank commander with 6 other
people in a full-fledged death match. Especially GTC. It would be
great.
----- Original Message -----
From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, May 27, 2010 4:39 PM
Subject: [Audyssey] a drastic change is needed for audio games.
when it comes to audio games, something I find quite annoying is the
fact that many games aren't supported after initial release. even if
they are, it's usually a small update a few days after game comes out
just to keep up the hype and keep people buying, then
after that the game never gets any sort of expansion. I think this is
hurting the audiogames market, and developers are losing potential
customers. what you guys aren't realizing is that people are even
willing to pay for these expansions. mainstream titles do it all the
time. let's say a new mainstream FPS game comes out and new levels are
added after the initial game release, the developer could charge $5
for those additional levels and those interested will purchase it. or
offer the downloadable content free and sell even more copies of that
particular game. people get bored of the same old stuff, especially if
the game doesn't have much replay value. we need DLC, and I don't
understand why this hasn't been done yet. and that's not even the only
problem. I think it's about time developers start adding an online
component to their titles to make games a more social experience. no
offense to any developer on this list, but I'd much rather go online
and play a few rounds of super street fighter IV or some rock band
than play most accessible games. why? because I'm interacting with
people, not playing the exact same offline mode over and over. even if
street fighter didn't have online features it would have been much
more replayable than any accessible game out there mostly due to the
trial mode the game contains, which can keep you busy for months. in
fact there are people who've yet to complete trial mode on street
Fighter IV and the game's been out for over a year! can you guys make
such claims about audio games? back to online features. even the few
audiogames that have online playability, we actually have to
communicate through text, when most mainstream games are using voice
chat, and even video chat! Is it all that difficult to add voice chat
to games? I'm no developer so I'm asking because I like to be informed
on these things. This is why when people ask me if we'll ever catch up
to the mainstream market, I tell them that it'll never happen. devs
need to really start concentrating on what the gamers want. and please
I don't want to hear the "oh but audio games are only a 1 man
operation" excuse. Take 10 years to develop your game if it takes that
long, or Find developers who use the same programming language you do,
and get together and form a programming team. but give us something
good. something that we can be proud of 15 years from now and say wow!
this game completely revolutionized the audio game market! as it
stands now, most of the audio games I've purchased I just beat once in
about an hour or so and never play it again, and this is probably true
for many people on here. something needs to change, and it's up to
all of us, developers and gamers alike to make it happen!
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