and Canada as well for law changes.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, May 29, 2010 12:59 AM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
The basic issue is that graphics programming is it's own can of worms.
That's why even though games like time of conflict, shades and sound rts
have a minimal graphic display, it's not evey up to nes quality.
Adding graphics reasonable enough to appeal to even the sited public who
play independent games would take a huge amount of work indeed, --- and
may not even be compatible with audio representations of the environment
anyway, ---- for instance, you couldn't put packman grapics in packman
talks, sinse that would let the sited player see the entire maze and where
the ghosts were going, ---- where as someone just playing with sounds only
gets to know what's immediately around them.
Terraofrmers is really the only game developed from scratch with any kind
of graphical support.
That being said, this is precisely what the chaps at Gamevial wish to do,
though they are coming at it from the other side, sinse they wish to
develope audio tools to allow blind people to play their graphical web
based games, ---- but have only created some fairly short concept demos
thus far.
So, the long and short of it is, ---- yes, it's possible but you treble
the work load and create a hole bunch of issues for yourself.
Beware the Grue!
Dark.
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