Hi Dakotah, To tell the truth I sort of miss the turn-based style of play myself. As it stands now the game doesn't offer you much control over the ships once you asign them their patrol route, and it lacks the hands on strategy value the previous game had. So I'd really be interested in hearing your thoughts on this. Basicly, I'd like to know if people are more in favor of the classic turn-based style of game play or would really want real time strategy. There are advantages/disadvantages of both styles of game play. I could really go either way at this point since I'm in the process of converting the game from .Net to C++ anyway.
On 6/10/10, Dakotah Rickard <dakotah.rick...@gmail.com> wrote: > I like the sound of the new game, but I'm really going to miss some > aspects of the turn based stuff. > > I suppose you could just call me nostalgic. > > I'm sure it'll be fun, and maybe the things I'm seeing in my head for > turn based combat could be the impetous I need to bury my nose in a > programming book. > > Signed: > Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.