Hi Dark, Maybe. However, I've already drawn a few rooms and there are also things people will have to unlearn to play the fps version just because some concepts are different. For example, in the side-scroller the rooms are aligned on an east-west acces. You move east until you reach the end of the level. However, in the fps version I have aligned the rooms on a north/south axis with you starting on the south end, and move north to the end of the level. I think this will make it easier for some gamers to grasp the 3d concepts as most of the time they have to move north or south to explore the rooms and the east/west movements are only needed to move around in the rooms themselves. Plus I've made it easy by centering the doors in each room. All and all this is going to be a simplified version of what I had originally planned, but since this is the first of its kind I don't want to come up with a maze like Shades of Doom did which scared some players off of fps games for good when not all fps games have mazes in them or need them.
Smile. On 6/25/10, dark <d...@xgam.org> wrote: > Hi Tom. > > I'll be interested to see how this one works out, particularly how 3D > navigation and targiting will function. Actually, having the same layout in > two different games might also help people get used to the 3D game a lot > more sinse it'll be possible to learn things like level layout and enemy > sounds and attacks from playing the 2D version which might be more familiar > to some people. > > Beware the Grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.