Hi Charles, Essentially yes. I think we should introduce this style of game to gamers slowly and not introduce everything at once. Even sighted games often start off simple in the beginning and grow more complex as you advance through the game. For example, I have a Xena Warrior Princess game for Play Station that begins with Xena standing in the countryside with a long dirt road leading to a village. There is basically nothing to it accept walk the road and kill a few thieves that jump out and attack Xena while she is on her way to town. While the level is pretty simple it does give you a chanse to get use to the game controls, allows you to figure out how to sword fight against a few wimpy enemies, and just get a good feel for the game in general. However, by level 7 Xena is trapped in a huge 3d maze where the only way out is to find the chamber with the minataur in it, kill him, and then leave the maze via the exit. You see how the game progressed from simple to very complex over a series of levels? Well, I want to do the same with the Tomb Hunter series and with MOTA in particular. I think introducing this kind of game gradually is our best option.
HTH On 6/25/10, Charles Rivard <woofer...@sbcglobal.net> wrote: > So, your original plans of making the rooms more elaborately laid out are in > our future, once we get used to the 3D concepts? > --- > In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.