Maybe you could say for an example or here or what. Also, they could put
panning and speech in the game.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you want to
joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
----- Original Message -----
From: "Eleanor" <elea...@7128.com>
To: <gamers@audyssey.org>
Sent: Monday, June 28, 2010 2:21 PM
Subject: [Audyssey] Advice on implamenting accessibility into
a,visual/graphical game?
There are several ways in which a graphical game can be made accessible.
It is always easier to do if it is planned in from the beginning, but at
least some accessibility can be added. We use both Java and self-voicing
AND compatibility with JAWS. We are exploring the use of Flash and
self-voicing and should have some answers regarding that by the end of the
summer.
As for examples of graphical games that are accessible, check out our
7-128 Software games. Yes they are casual games but will provide an
example of using graphics and self voicing/screen reader accessibility in
the same game.
Eleanor Robinson
7-128 Software
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