Hi philip, So, the prices are set? $60 for a standart license, $800 for a pro?
Thanks, Kevin ----- Original Message ----- From: Philip Bennefall <phi...@u7142039.fsdata.se> To: "Gamers Discussion list" <gamers@audyssey.org> Date: Wed, 7 Jul 2010 02:14:15 +0200 Subject: Re: [Audyssey] Upcoming BGT version > Hi Hayden, > > Yes, this is why this release is taking rather long to get out the door. I > really wanted to put a lot of new things in. > > Kind regards, > > Philip Bennefall > ----- Original Message ----- > From: "Hayden Presley" <hdpres...@hotmail.com> > To: <phi...@blastbay.com>; "'Gamers Discussion list'" <gamers@audyssey.org> > Sent: Wednesday, July 07, 2010 2:02 AM > Subject: RE: [Audyssey] Upcoming BGT version > > > Hi Phillip, > Wow...that's quite a hefty list of changes. > > Best Regards, > Hayden > > > -----Original Message----- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Philip Bennefall > Sent: Tuesday, July 06, 2010 6:58 PM > To: Gamers Discussion list > Subject: [Audyssey] Upcoming BGT version > > Hi all, > > I just wanted to give a quick update regarding the progress of the BGT > engine, as things have been rather quiet over the last month. This new > release includes a lot of bugfixes, plus a few new features that many of you > have been asking for. This includes support for networking optimized for > high speed action games, a complete sound source management system, the > ability to compile scripts into standalone executables, etc. Here is the > change log, as always: > > Beta Version 0.5: > * Updated the script interpreter to the latest version which fixes some more > bugs found by users. > * Added a powerful sound management include class that handles positioning > of an arbitrary number of sound sources in a 1d or 2d environment. > * Updated the functions in sound_positioning.bgt to be more flexible, and > added two new ones with extra parameters. This will require some minor > modifications > to scripts that currently make use of position_sound_2d. > * Added support for high performance networking, optimized especially for > fast paced action games. > * Added a method called run_extended to the dynamic menu include class which > allows you to specify a starting position for the menu cursor, and to have > the initially selected item automatically announced after the intro > finishes. > * Added a reset method to the dynamic menu include class that allows you to > remove all previously added items, as well as optionally reset all the > behavior > properties to their defaults. > * Added a boolean property called paused to the sound object which is set to > true if a sound has been paused with an explicit call to the pause method. > * Added a function to convert numbers to their corresponding hexadecimal > string counterparts. > * Added two functions (find_files and find_directories) that return a list > of all the files and all the directories in a given path, respectively. > * Made the engine registerable, with automatic detection of the purchased > version (lite or pro) based on the key given. > * Added the ability to compile scripts into standalone executables if a lite > or pro license has been purchased. > * Added a credits section to the documentation. > * Added a function called get_call_stack_size to retrieve the number of > functions currently on the stack. > * Allowed the use of multiline strings (e.g. string literals that contain a > line feed) (thanks Nick). > * Restructured the script execution flow, which will allow the engine to > invoke user defined callback functions in the future. > * changed the range of the rate property in the tts_voice object from -100 > (slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest) > which prevents situations where no change is perceived even though the > property is actually modified (thanks Jason). > * Fixed a slight inconvenience in the dynamic menu include class where the > text to speech and the audio options were not cooperating with one another. > * Fixed a bug in the random number generator that would cause it to generate > the same sequence of numbers every time (thanks Sorin). > * Changed the internal buffer size for streaming sounds in order to boost > performance slightly. > * Fixed a bug that would sometimes cause static sounds to have an initial > starting position greater than 0. > * Improved the error output when including script files that do not exist, > so that the engine now displays all the locations in which it tried to find > the file rather than just the last one. > * Fixed a bug in the #include searching algorithm so that it now derives the > current base directory for a relative include path based on the location of > the script that is trying to include it (thanks Damien). > * Fixed a few bugs that would cause crashes when calling certain functions > during global variable initialization (thanks Damien). > * Made the exit function usable even during global variable initialization. > * Fixed a bug where the volume property in the tts_voice object would get > incorrect values (thanks Jason). > * Fixed a bug where the key_down function could erroniously report that a > key was down if the user left the window while the key was still down but > released > later. > * Fixed a few typos in the language tutorial. > > I hope that some of you will find these new features useful. I'd be very > happy to hear your thoughts and suggestions about things that you would like > to see in this next release, as I still expect it to be a few days before > it's released. > > Kind regards, > > Philip Bennefall > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > > -------------------------------------------------------------------------------- > > > > Internal Virus Database is out of date. > Checked by AVG - www.avg.com > Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 > 12:37:00 > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.