Hi dave, Something like subversion for version control would definitely be essential for a project like this. Opening the engine up to public development means that anyone who joins the project can checkout and checkin changes to the engine. Initially I expect I’ll be the principle developer, but anyone skilled enough in the Open G3D core language will be able to join the project and post bug fixes, updates, etc as necessary. Plus we might have to have special subversion branches for Windows, Mac, and Linux depending on weather or not we need to support platform specific APIs like Sapi, Speech-Dispatcher, and things like that. I’ll know more about what I need when we figure out language, features, and so on. Thanks for the offer. I’ll drop you a line off list as soon as I know more.
Cheers! On 7/15/10, David Mehler <dave.meh...@gmail.com> wrote: > Hello Thomas and List, > I'm not a programmer unless you count web pages, but I'd like to say I > think this is a great idea! I've got resources I can make available to > game developers for alternative windows platforms, ranging to the > ability to compile code on any Linux you might want, thanks to virtual > machines, to a dedicated Internet Server I can do as I please with, > and would be more than willing to set up accounts, version control, > web sites, compile code, whatever. > Just my two cents. > Dave. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.