Hi Travis, Cool. I'd be interested to know what you find out on the SFML dev forums. SFML is a pretty decent API all things considered as it wraps OpenGL, OpenAL, and some other Mac and Linux higher end gaming libraries, but the way in which it was done I think certainly could be improved upon. So any information you find out about this would be helpful. As far as giving potential developers more than one option I think you and I are in full agreement on this. Although, you use Mac OS an I am using Linux we both want to see more games developed for those platforms, and to show potential game developers that there are reasonable alternatives to DirectX and Windows for gaming. As you pointed out Linux users have SDL installed by default, and there are libraries for just about any programming language you can think of including C, C++, C#, Java, Python, Perl, you name it. From what I've seen on the SFML web site it looks like they also are getting a lot of help supporting .Net, Python, etc as well. So these APIs are definitely are growing in terms of end user support, use by game developers, and best of all support more than one platform allowing you or I to create a game that can be recompiled on any platform with only miner changes here and there. So showing potential developers these different APIs, and how to use them is essential for growth of Mac and Linux accessible games. So I guess this weekend or so I'll sit down and create a simple game like Chopper Patrol, or something similar. I think the Chopper Patrol game itself is getting a bit old. Maybe I should create a game where you shoot down spaceships or something, but with the same game mechanics etc as Chopper Patrol. Although, we have all seen more than our share of Space Invader clones to last a lifetime.
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