Right. First off, I'm proposing team talk as the lcient of choice, because of the sound quality. Now, I'm curious to know... does anyone know of a good way to stream audio through TT without using stereo mix with one soundcard? Because the audio is going to ome through, but then everyone is going to hear their own voices. So unless everyone has no problem with that... throw out a few ideas. as to a date, what does everyone interested think?

Just to add on to Yohandy's earlier statement. A lot of people are indeed mising out. Even a lot of the people who play mainstream games and say that MK kicks SF's ass. This is an old debate, but I'm going to bring it up for a minute. A lot of people appreciate MK for the audio, the gore and the action. While that is true, I think that people haven't given SF that much attention because of how complex the system is. However, it's necessary to note that Street Fighter is what is known as a competetive fighter. I think that if people start paying more atention to SF, there could be something interesting results. Granted, MK is good, and I'm excited for MK 9. But I've always given a bit of an edge to SF because of the competetive aspect and how deep the gameplay system is. As a fighting game buddy of mine from home likes to say, "SF is easy to pick up and learn, but very difficult to master." SF 4 was the one that peaked my interest in SF again. But since then, it's been great, and I'm excited to see what people walk away with after the conference. ----- Original Message ----- From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, July 30, 2010 8:52 PM
Subject: Re: [Audyssey] Fw: competetive street fighter


This is an awesome idea man! I actually considered this a while back, but never thought people would show interest. I'm excited to realize that I was wrong about this and people really seem to like the idea. you guys have no clue what you're missing with some of these mainstream games until you actually start playing and experimenting. Where street fighter games are concerned, I consider the games totally accessible. I say this with complete confidence, as I've completed all trials for both Super and vanilla SF4 with no sighted assistance and gotten my platinum trophies. You'll need a bit of patience especially if you've never played mainstream games to really start getting how things work, but trust me it's not hard at all if you're willing to learn. Clement, you had any particular day in mind when we should do this? and when are those folks interested available? I can't wait to get started!

----- Original Message ----- From: "clement chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, July 29, 2010 3:34 PM
Subject: Re: [Audyssey] Fw: competetive street fighter


Thanks for all the responses foks. The version of street fighter we'l be using, I should clarify, is super street fighter IV on the ps3. I don't know how much further Yohandy and I have taken this than most people here, but I know we've put tons of time into the game. I wouldn't call mysef a tournament level player, but I think all of us have the potential to be competetive players.

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