Hi, Well, I'm not sure how they did that. I mean the DirectX docs are fairly straight forward and of course I'm not accessing DirectX directly. I am using Philips Streemway API as a bridge between my engine and DirectX so I have no idea how to improve the virtual 3d output beyond what is available in the technical documentation supplied with directSound and Streemway. It is my understanding XAudio2 has a superior virtual 3d environment but Streemway doesn't yet support it, and it would require a5.1 surround sound setup to take full advantage of XAudio2 to begin with. there in lies the problem with virtual 3d technology. Even if the game supports it there is a good chance the end user doesn't have the hardware required to really use it or take full advantage of it. That's why my virtual 3d environment doesn't really require a 5.1 or 7.1 setup. I've played MOTA on a standard laptop with little problem because it falls back to a stereo environment if your system doesn't meet the sound card and speaker configuration needed for virtual 3d audio. Still I'd be interested to know what the Blind eye did to simulate that effect. it is too bad it wasn't an open source project or I would research the problem further. We really need more open source samples of how to do things like this so experienced and new game developers can find better ways to convey content through audio.
HTH On 8/2/10, weis...@googlemail.com <weis...@googlemail.com> wrote: > Hello, > > I have no idea on how this could pe possible, but in the blind eye, if you > are facing the wrong wayy, the sounds, even with stereo headphones, sound > like it is really behind you. I don't know how they are doing it, but it > would be cool if this could be donein Mota FPS. > > Kevin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.