is it just my computer or is it very laggy also, why is the game so much bigger?
On 10/1/10, shaun everiss <[email protected]> wrote: > aah ok. > I have issues grabbing the gems and killing the enemies because I > can't hear them that well or rather at all while far away. > At 05:28 p.m. 2/10/2010, you wrote: >>Hi Shaun, >>Actually, the audio issues you are describing aren't bugs at all. >>That's just the way OpenAL processes audio output. As you pointed out >>the sounds aren't being panned but are being processed through >>OpenAL's 3d listener interface. Said reason I'm doing that is OpenAL >>does not have a simple pan control like DirectSound has and all sounds >> have to be processed via 3d positioning weather you want to or not. >>Which explains why the sounds are low. In the previous versions I >>could control the volume of the sounds with the DirectSound >>SetVolume() function. Well, with OpenAL if you use SetPosition() to >>control positioning it uses its own internal calculations to control >>the volume using 3d calculations which is overkill for this kind of >>game. In short, this isn't my fault, but just the way OpenAL is. >> As for sounds being in mono instead of stereo again this is do to >>OpenAL. In order to process a sound using the 3d listener interface >>the sound has to be in mono not stereo. If the sound is going to be a >>static sound, and then it can be in stereo, but those that will be >>processed in 3d have to be mono. So that's why that is. >> >>Cheers! >> >>On 10/1/10, shaun everiss <[email protected]> wrote: >> > Hi. >> > checked the changelog of beta 14 and its october 1. >> > Though there is evedence its not done by a long way. >> > everything was switched to mono on my laptop and although keys >> > worked, there was no panning and monsters and pits could not be heard >> > till real close. >> > Sounds sounded off centre. >> > Looks like things are in sfml. >> > one thing to note is that the imput code is real fast I used to have >> > to hold down esc a long time to exit view but in this version you >> > really have to be fast else you will hit something you don't want to >> > hit. >> > definately though this game is probably not ready yet. >> > though it was supposed to be released today unless it was not >> > supposed to be uploaded at all. >> > >> > >> >>--- >>Gamers mailing list __ [email protected] >>If you want to leave the list, send E-mail to >> [email protected]. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/[email protected]. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to [email protected]. > > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
