I think you're talking a diffeent game. lol. Mahjong is a gambling game with tiles that you need to form certain combinations with. There are different symbols on each tile, and you need to form certai ncombinatons with them. Started out as a chinese form of gambling I believe... but it's spread far since. ----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, October 17, 2010 6:41 PM
Subject: Re: [Audyssey] for all developers,possible games to consider for the future?


Hi Chastity,
The correct spelling is mah jong. As for "Othello" properly spelled, you
were almost correct. You're objective is actually to "flank" your opponents'
pieces, thus flippint their pieces over. Admittedly, that one would be an
interesting one in audio.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ron Kolesar
Sent: Sunday, October 17, 2010 3:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] for all developers, possible games to consider for
the future?

oregon trails!!
now don't tease. SMILES.
I would love to see this one created into a windows platform with cool live
realistic sound effects.
It should be a online game though for a role playing game.
Ron

--------------------------------------------------
From: "Chastity MORSE" <chastitymo...@msn.com>
Sent: Sunday, October 17, 2010 3:09 PM
To: "Gamers Discussion list" <Gamers@audyssey.org>
Subject: [Audyssey] for all developers,possible games to consider for the
future?

Hey, I've a few suggestions for those that are good at developing games,
which I'm not as I'm still working on learning the gaming code.
I am wondering if anyone has thought of trying some sort of versions of
the following in an audio format?

Mario Brothers game, the original since its probably the easiest
you could still jump over the bad creatures and instead of stomping on
them to kill them, shoot them, gain different weapons through different
levels and accumulate points to gain extra lives. Collect coins/gold for
points, jump lava pits, climb ladders, I don't know something like that

checkers
basic checkers on standard square board where each person tries to get to
the other side of the board to get kinged and then they try to take out
the opponents pieces to win

my yong/majong
I don't know how this is really spellt, but it's a tile game with numbers
and symbols in colors that have to be matched or something, not to sure of

the concept quite yet

The last two might be good projects for kitchensink or spoonbill software
games?

trivial pursuit
go around the board answering questions, but if you land on a pie wedge
question you have to guess that right to get your pie wedge color and game

continues until you fill your entire pie, can't remember 5 or 6 slices.
Questions are random, but divided into categories like science, health,
history and so on. Roll of dice determines how far your piece moves over
the board. Could use the monopoly dice concept along with triva questions
with multiple choice answers.

Otholo
similar to checkers in basic concept in a square board divided into
squares. Each player has 32 pieces one person white, one black. Haven't
played in a while, but I think object is to get all your pieces across to
other side of board and turned over.

backgammon
another board game with round pieces to move across, but can't remember
concept of this one, I think no dice though, so like checkers in that way.

oregon trail
remember the ole classroom game most of us probably played as kids, well
that's the one. This probably could be done with a mix of text, sounds and

action. Text for picking your equiptment and reading the panels of what
happens along the trail. Sound for the nature, indians, guns shooting,
horses and whatever else could make sound. Action by shooting the deer,
turkeys and fishing.

there was another one, but can't think of it right now.
Anyway, thought I'd just mention these in case anyone's interested.
---
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