I don't think that's a bug either though.
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "Kevin Weispfennig" <weis...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, October 23, 2010 2:39 PM
Subject: Re: [Audyssey] MOTA suggestion


Hi,

No, I didn't say it was a bug to not be able to close doors, but the one
step missing when you switch rooms. But if you don't want to implement
closing doors, that's fine.

Kevin

----- Original Message -----
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Date: Sat, 23 Oct 2010 13:32:47 -0600
Subject: Re: [Audyssey] MOTA suggestion

That would be my thought as well, especially since overall you've had
this
on your back for more than four years now.
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, October 23, 2010 1:30 PM
Subject: Re: [Audyssey] MOTA suggestion


> Hi,
> Right. It is not a bug. I never added the ability to close doors,
> because it never occurred to me anyone would want or need a feature
> like this in a side-scroller. Most side-scrollers I've played,
> mainstream ones that is, don't have you closing doors so I didn't do
> it either. Now, though, I've spent so much time on writing and
> rewriting the engine etc I need to get a move on with the game itself.
> I'd still like to have it completed or near complete by Christmas
> time, and we've got a lot of work to go before that happens.
>
> On 10/23/10, Bryan Peterson <bpeterson2...@cableone.net> wrote:
>> I don't think it's a bug.
>> We are the Knights who saaaaay...Ni!
>
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