Hi Thomas, So, Phillip did just basically rap the necessary C ++ founctions?
Best Regards, Hayden -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, November 20, 2010 9:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] being creative. Hi Lisa, Well, in order to answer that question it might help to know more about what exactly you want to create. As I often tell people every programming language and toolkit has pros and cons. Lets look at a few for a moment. If you are only interested in text adventure games like interactive fiction then something like Inform would probably be your best bet. It is very simple, written for a inexperienced programmer, but isn't good ffor much else other than interactive fiction. For that reason it is pretty specific for that genre of game. On the other hand there is an all purpose scripting language such as Python that is very simple to learn, and can write anything from a story driven interactive text adventure up to something more complex like SoundRTS. In fact, I know of a couple of screen readers like Orca and NVDA written in Python so it is a pretty powerful language with a pretty easy learning curve. Then, there is the Microsoft .NET sweet of languages like C# .NET and Visual Basic .NET. These are a bit more complex than Python, but what makes them nice is there is a huge amount of defined classes that wrapps the Windows API giving you access to just about everything through one common interface and set of libraries. This is were many Windows professional developers are heading do to ease of use, and the fact that the ..NET Framework is a very powerful piece of software. .NET can be used to write the simplist text adventure to full featured Windows applications like vidio games, office sweits, you name it. In terms of total pay off .NET is probably the best option if you are thinking of learning to program something else besides just games. Still in terms of games we have Rail Racer, 3d Velocity, MOTA betas 1 through 10, etc all written in .NET. Now, if you are tthinking of just writing games BGT is really going to be your best bet in all likelyhood. Besides the engine being written in C++ Philip has made it possible to access everything you need like DirectX, Sapi, Windows timer controls, etc all in one tool without having to read manuals and programming guides for all that stuff. So for anyone just interested in games BGT is probably going to be anyone's first choice, but isn't the only option. So if you can give us a little more idea of what you plan to do with your skills once you get them the list and I can help stear you towards the best solution for you. HTH On 11/20/10, Lisa Hayes <lhay...@internode.on.net> wrote: > Hi all, I'm wanting to start creating games, but cannot program for > peanuts, how can I start something simple and learn at the same time/ > thanks. > Lisa Hayes > > > > > www.nutrimetics.com.au/lisahayes > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.