Hi,
That would be the SD saloon.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Tuesday, November 30, 2010 10:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bavisoft

In Grizzly Gulch.
We are the Knights who saaaaay...Ni!
----- Original Message ----- 
From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Tuesday, November 30, 2010 4:49 AM
Subject: Re: [Audyssey] bavisoft


> Hi,
> The "gg" saloon? Where is that?
>
> Best Regards,
> Hayden
>
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Damien Pendleton
> Sent: Tuesday, November 30, 2010 5:03 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] bavisoft
>
> Hi,
> I don't care if a game is not really replayable - I set myself my own
> challenges to see if I can complete it in a different way. For example, no
> missing, faster rounds, and I always like to drop by the GG salloon every
> now and then. I can play a game for a rather long time and enjoy it.
> Regards,
> Damien.
>
>
>
> ----- Original Message ----- 
> From: "Hayden Presley" <hdpres...@hotmail.com>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Tuesday, November 30, 2010 12:35 AM
> Subject: Re: [Audyssey] bavisoft
>
>
>> Hi Thomas,
>> Yes, the sounds are pretty good on both games, and there are some really
>> good Classical soundtracks in Chillingham if you're into that kind of
>> thing.
>> The thing was that, indeed, Bavisoft's games were a bit lacking in the
>> replayability department, especially Chillingham. My favorite kinds of
>> Text
>> Adventures (I know it wasn't actually "text" but it wouldn't be hard to
>> convert to it) have some random elements mixed in. Andy Phillips is a 
>> good
>> example of that kind of author. Chillingham literally was always the 
>> same.
>>
>> Best Regards,
>> Hayden
>>
>>
>> -----Original Message-----
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Shiny protector
>> Sent: Monday, November 29, 2010 10:30 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] bavisoft
>>
>> Hi Lisa,
>> No I wouldn't take over even if I new how to program. The problem would 
>> be
>> then I'd be dead, as I wouldn't have any reputation.
>> ----- Original Message ----- 
>> From: "Thomas Ward" <thomasward1...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Monday, November 29, 2010 8:01 AM
>> Subject: Re: [Audyssey] bavisoft
>>
>>
>>> Hi,
>>>
>>> Mmmmmm...No thank you. I have no desire to take over something like
>>> Bavisoft. While the games had great sound effects the games themselves
>>> weren't really that good from what I have heard.
>>>
>>> Now, if it was something like the PB Games I'd consider creating
>>> updated versions. Dark Destroyer is a pretty cool game and probably
>>> wouldn't take much to update, and convert to something like Python and
>>> PyGame. Same for Tarzan Junior. I actually like Tarzan Junior, and
>>> find the game pretty challenging. Both are at least worth
>>> considdering. Grin.
>>>
>>> On 11/29/10, Lisa Hayes <lhay...@internode.on.net> wrote:
>>>> Yep even the copy right on their sight is six years old, maybe one of
>>>> our
>>>> good developers should take them over, hell no one needs that
>>>> reputation,
>>>> bad idea lisa.  grin.
>>>> Lisa Hayes
>>>>
>>>>
>>>>
>>>>
>>>> www.nutrimetics.com.au/lisahayes
>>>
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