Hi Cara, That makes two of us. I don't think in radians either. I have a few calculation functions in the engine that actually returns a degree either absolute or relative based on what I need the direction for. If it is a trajectory/targeting solution I'll use relative since obviously I need to know the direction the player character is facing as well as the actual position of the target. Doing that using radians would be, well, i don't want to think about it. Lol!
Cheers! On 12/12/10, Cara Quinn <caraqu...@draconisentertainment.com> wrote: > Hi Willem, right you are! -For me though, holy crap! I wouldn't feel at all > comfortable dealing in radians all the time. lol! > > I prefer to work in degrees and just convert back and forth on the fly. > > I basically have two methods I send pointers to; one to get an angle which > returns in degrees, and the other to set an angle which takes degrees. > > I personally just don't naturally think in radians, but there ya go. > > Have a terrific day!… > > Smiles, > > Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.