Hi, I certainly hope so. Coming up with a cross-platform standard is difficult. Things like object serialization, AKA saving games, etc has to be done in a way that works on multiple platforms. As there is no standard way of handling serialization in C++ you end up having to use something like the Boost API to handle that on the backend and hope to get a uniform standard to work with. Diddo for things like multithreading which is necessary for high speed game performance. Again no universal standard between platforms requiring some sort of middleware like Boost to try and implement universal multithreading that works on Mac, Linux, and Windos equally. In a way this is were Mono, AKA .NET, would shine as most of the stuff like threading, serialization, etc is already designed and added to the framework/API offering a single uniform standard for .NET developers cross multiple platforms. However, as I've already rewritten he engine in C++ I'm not at aall sure I'd want to go back to .NET.
On 12/11/10, Charles Rivard <woofer...@sbcglobal.net> wrote: > Think this might be useful for MOTA and future projects that are, or will be > in the works? > > --- > Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.