Hi Jacob, Definitely. If it weren't for the display driver issue I probably could have made SFML work, but it isn't the one and only cross-platform solution. Sooner or later I'll hit upon something that works. Given SDL's long history with game developers I think this time, cross my fingers, this might turn out to be the right solution for the job. Yeah, it lacks a few things like force feedback support and things like that, but over all it might produce a stable and reliable cross-platform engine which is the goal. I'm happpy with it so far.
Smile. On 12/15/10, Jacob Kruger <jac...@mailzone.co.za> wrote: > All sounds good as far as I'm concerned, and, agree that it's more important > to make sure you're satisfied with the output than to rush towards producing > it. > > Stay well > > Jacob Kruger > Blind Biker > Skype: BlindZA > '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.