Hi. Yes I do believe both those factors are part of the difficulty but I'll keep working with it.
On another note whenever you guys want to try testing out recording teamtalk I am definitely up for that, I am pretty sure we can get it figured out real quick I think I know what I jacked up last time. Take care. Tom -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Friday, December 24, 2010 1:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] soul calibur introduction If you apply the same stuff you did in SC 2 to 4, you should be able to get a general grasp. The problem you might be having is that the characters have different movesets... that and there's no definative guide for soul calibur IV right now. At 12:53 PM 24/12/2010, you wrote: >A good little intro there Clemant. > >I have soul calibur II originally for the ps2 and of course Soul >Calibur IV for the ps3. I found sc2 to be much easier to get a handle >on for some reason I am not sure why as the basic controls are pretty >much the same. I have had sc4 much longer than I have had ssfiv for >instance it was one of the games I got when I first got my ps3, but I >don't feel as though I've made as good of progress with it. I am sure >this will probably change in the future it's most likely just I am >really hooked on ssfiv right now. Same thing with tekken 6, I've had it >a while but don't feel like I am really getting a handle on it yet but >that's for another message. > >Game on and merry Christmas. > >Tom > >-----Original Message----- >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] >On Behalf Of Clement Chou >Sent: Thursday, December 23, 2010 10:02 PM >To: gamers@audyssey.org >Subject: [Audyssey] soul calibur introduction > > >So without getting too deep into it, I notice that noone's been >commenting on Soul Calibur gameplay, I'm going to give a very brief, >very short intro to this series... > >Soul calibur is a 3d fighting series from namco... and the head honcho >of weapons-based fighters. I won't go into the plot too much, but the >gameplay is some of the deepest I've ever scene in a fighter. Controls >aren't too hard. there are horrizontal and vertical slash buttons, a >button for guard, and a button for kick. This, and the eight-way run >system form the core of the game. Eight way run is where you can hold >litterally any direction on the dpad, including >up+back, up+forward, etc, and run in that direction whereas in most >3d fighters you can only sidestep in addition to moving forward and >back. Each character has different attacks for their weapons, but very >few would be considered special or super moves. There are no flashy 15 >hit projectiles, nothing of that sort. Instead, the supernatural things >are very limitted to short, flashy moves that should only be used in >certain situations. Otherwise, different commands will give different >slashes, thursts and cuts depending on the weapon of the character. >Commands in soul calibur dispense with the fireball and dragon punch >motions of Street Fighter. Simply holding back and pressing the >vertical slash button will produce a different move than say holding >down and forward simultaniously and pressing the same button. Combos in >this game aren't huge.. it's more about figuring out what strikes will >connect after others to form strings of attacks that the opponent can't >blocked rather than complicated button inputs. As a result, this game >generally has mostly 2 to 3 hit combos, the maximum hits being 5 that >I've scene. > >Well, there's a very, very basic explanation... for all the fighting >game enthusiasts, if you have any more questions just post to the list. >Or if you're just someone who wants to hear more about this system, >feel free to do the same and I'll answer any questions. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. You can make changes or update your >subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the >list, please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. You can make changes or update your >subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.