Hi Will,

In the tutorial series, three basic types of games are covered. A simple simon game, a space invaders clone, and then the beginnings of an adventure game. But the idea of the tutorials is not to tell you exactly how to make a particular game as then it wouldn't be your own, instead it is to give you some building blocks upon which you can then construct your own concepts and ideas and translate them into code.

As for sound resources, there are some listed in the BGT FAQ.

Kind regards,

Philip Bennefall
----- Original Message ----- From: "william lomas" <lomaswill...@googlemail.com>
To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, December 27, 2010 11:20 AM
Subject: Re: [Audyssey] example documentation bgt


what example games are covered?
is there a good resource for sounds you can recommend?

On Dec 27, 2010, at 10:01 AM, Philip Bennefall wrote:

Hi Will,

Since the engine itself will be released on the 31st of December, I don't really see much of a reason to post the documentation in advance when people won't be able to use the functions outlined in it anyway. Just be sure to hit blastbay.com on the 31st and grab the new version then, documentation and all.

Kind regards,

Philip Bennefall
----- Original Message ----- From: "william lomas" <lomaswill...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, December 27, 2010 10:55 AM
Subject: [Audyssey] example documentation bgt


hi philip


is it possible to see the 1.0 documentation now at all with the examples included of how to make certain games so i can see if it the engine for me at all?


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