HI,
Well...you don't need conditionals for basic obstacles. If you were, say,
making a simple sidescroller, you could create an array of integers and
assign them all the value of 1 via a for loop. Then, you could assign
selected ones other numbers, representing obstacles. I can't say about more
complex systems, but that's how you'd handle a simple one.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Monday, December 27, 2010 4:56 PM
To: Gamers Discussion list
Subject: [Audyssey] Conceiving Level Maps

Greetings list.

I've a question for you game developers who've made games involving mapped 
out levels. the short of it: How do you do it? Is your map just an array of 
coordinates with conditional statements that place obstacles at certain 
points? Or, for games  that have levels stored in files, how does that work?

I'll admit that in this area, I'm a complete newbie, and therefore don't 
really understand how to conceptualize it in my head.

I'm trying to plan out a game, and the prospect of having to design a level 
map hurts my head.

Kai


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