i am personally against the scripting manager idea, simply because this
way you will never learn to program.
it is like people that say, oh yes, i can web design really really
really well, i only need dreamweaver...
they are always dependent on an automatic interface.
why? because they never went through learning the hard, and really
artistic part of things.

Mauricio
-----Mensagem original-----
De: Josh Kennedy <jkenn...@gmail.com>
Para: gamers@audyssey.org
Data: Quarta, 29 de Dezembro de 2010 16:54
Assunto: [Audyssey] games I'd like to play

Hi

Personally over the years, with playing games here's what I'd like to
see come out of bgt.
1. an excellent star trek voyager/ds9/tng first person shooter game.
2. an enhanced american nfl football game, one with commentary and more
plays kind of like that football game that ran in DOS. any night
football I think it was.
3. a really good baseball game with commentary.
4. star wars games.
5. more fantasy games kind of like entombed. a real harry potter game
with sounds and music from the playstation games. also other fantasy
games like lord of the rings or final fantacy remakes or something like
sound-rts but with cool music, sounds, and stuff. I bought the bgt lite
a while ago. Haven't had the chance to play with it really yet due to
going back to college for an information technology degree. What really
gets me is the math. I hope eventually bgt has some pre-defined math
formulas with good commentary that explains what they do so I could open
a script and play with and modify it until I get the hang of it and can
make what I want.
I kind of imagine a room with things in it like this but I could be
wrong. Say I have a 25 by 25 grid. x can go from -25 to +25 and y from
-25 to +25. so this means I could have an object say something laying on
the ground at position x4 and y -3. another at x-5 and y +6. and so on.
maybe this makes no sense. But when I took high school algebra in order
to make graphs I had a board with a bunch of pegs on it. So to put
something at x+3 and y-5 I'd go over 3 spaces to the right of x0 y0 and
down 5 spaces from the 0 y axis. So is that kind of how positioning
objects in games works? except there is no physical graph paper or board
you just have to imagine the board in your head and define the grid
using the bgt code? Maybe the math isn't the problem here. maybe what is
needed in bgt to make it more useable is a file containing formulas.
Also I don't think that people are meaning to make bgt simple like audio
game maker that would be counter-productive.
But why not make bgt kind of like the jaws scripting manager. In the
jaws script manager if you forget a command you can bring up a list view
of all possible commands and hit enter to insert that one into your
script. So why not a bgt script manager. but it would be a notepad-like
editor and you could easily pull up lists of commands and even type to
filter down to just what you are looking for. Also the bgt script
manager could let you open save and debug your bgt code. need math
formulas? pull up a quick list of common formulas and hit enter to
insert the basic code into the bgt script or game. Ok lets say you want
to create thomas's room. in the bgt script editor you could open the
basic template for a room paste it into your existing game then just
change its parameters to your heart's content. Also the jaws script
manager has lists of functions. how about if bgt script editor can
quickly let you make timers and stuff, at least the basics then you can
use the editor to modify them to your own parameters. think of it as a
scripting assistant.

Josh

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