Hi Ki,
That works for me, and a few others I know who are using BGT. I can't understand why that won't work.
Regards,
Damien.



----- Original Message ----- From: "Kai" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, January 03, 2011 2:13 AM
Subject: Re: [Audyssey] BGT Key_down and Key_Pressed Incompitability


Greetings Liam.

I actually just edited the function to look for a key pressed event with escape. Was simpler than having a two-step check. I have JAWS set to sleep with BGT.exe, so that shouldn't be an issue, but it persists with JAWS completely unloaded. This is definitely a workable workaround, but I'm curious if there's a solution to make this line actually work:
if((key_down(KEY_LMENU))&&(key_pressed(KEY_F4)))

Kai

----- Original Message ----- From: "Liam Erven" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Sunday, January 02, 2011 5:51 PM
Subject: Re: [Audyssey] BGT Key_down and Key_Pressed Incompitability


It has to do with direct input
What I usually do is change that to look for escape instead of alt f4, then
I hold down shift and press escape.  It is much easier if you don't use
jaws, but of course this isn't always an options.

-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Kai
Sent: Sunday, January 02, 2011 7:48 PM
To: Gamers Discussion list
Subject: [Audyssey] BGT Key_down and Key_Pressed Incompitability

greetings Philip et al.

For some reason, the Key_down and Key_pressed functions won't seem to work
together on my system. For example, many of the tutorials terminate the
example with left alt+f4, but whenever I hit that key combination, nothing
happens. I can change the function to just a key pressed event and it'll
work fine, but the key down event plus the key pressed event refuses to
cooperate. anyone else having this issue or a solution thereof?

Kai


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