Hi Ki,
That works for me, and a few others I know who are using BGT. I can't
understand why that won't work.
Regards,
Damien.
----- Original Message -----
From: "Kai" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, January 03, 2011 2:13 AM
Subject: Re: [Audyssey] BGT Key_down and Key_Pressed Incompitability
Greetings Liam.
I actually just edited the function to look for a key pressed event with
escape. Was simpler than having a two-step check. I have JAWS set to sleep
with BGT.exe, so that shouldn't be an issue, but it persists with JAWS
completely unloaded. This is definitely a workable workaround, but I'm
curious if there's a solution to make this line actually work:
if((key_down(KEY_LMENU))&&(key_pressed(KEY_F4)))
Kai
----- Original Message -----
From: "Liam Erven" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Sunday, January 02, 2011 5:51 PM
Subject: Re: [Audyssey] BGT Key_down and Key_Pressed Incompitability
It has to do with direct input
What I usually do is change that to look for escape instead of alt f4,
then
I hold down shift and press escape. It is much easier if you don't use
jaws, but of course this isn't always an options.
-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Kai
Sent: Sunday, January 02, 2011 7:48 PM
To: Gamers Discussion list
Subject: [Audyssey] BGT Key_down and Key_Pressed Incompitability
greetings Philip et al.
For some reason, the Key_down and Key_pressed functions won't seem to
work
together on my system. For example, many of the tutorials terminate the
example with left alt+f4, but whenever I hit that key combination,
nothing
happens. I can change the function to just a key pressed event and it'll
work fine, but the key down event plus the key pressed event refuses to
cooperate. anyone else having this issue or a solution thereof?
Kai
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