you can buy royalty disks for dirt cheap mind you.
I have a couple disks of imporio, and a couple other disks I was given.
also, therecordest.com I think has a free but small library.
I also got some authentic sfx libs for about 100 bucks 4cds worth.
I also picked some from eurica corp these were 5 bucks.
Ok, failing these.
if you can find, borrow or whatever a copy of hotdog express you will find a load of wav and midi files on one disk, i realise these are probably copywrited stuff but thats a lib right there.
agm had a soundpack but not sure how good that is etc.
there are various lagit and modded miriani packs floating where I don't know, they do use a lot of copywrited sounds but there are authentic sfx to.
If you get stuck, you can make your sfx.
I once had to make a voice over lib for guards, that was supposed to be for rsgames but it looks like others in the community decided to use my sfx with out my permition. Guess I could do something about it but then again its just me swearing and yelling into a mic. and where they are used they actually sound good and are used sort of what they are used for. They never had a licence and when i finally get a website I may just put those up for free, I mean these are my sounds and all.
At 11:03 a.m. 9/01/2011, you wrote:
Hi Muhammed,

In order to create a radio sound effect you need a sound editor like
Goldwave or Soundforge. You would start by removing some of the base
from the speech recording in order to give it that radio tinny
quality. Then, you can mix in some radio static to give it that fuzzy
connection sound. That's one way of creating radio voice overs.

Another way is you can set a walky-talky in front of the computer
microphone. The person doing the voice over can go to another room and
speak the lines into the walky-talky. This method is quite authentic
and is great for a Star Trek communicator, a Star Wars comlink, or any
other generic radio/communicator effect.  Creating a generic radio
sound like this is pretty easy.


As far as sound effect libraries goes there is this little thing
called copyrights. Basically, before anyone can or should provide you
with sounds it would largely depend on the copyright license for the
sounds, and what exactly you plan to do with the sounds. If they are
going to be used in a free production in most cases the sounds are
free or sold for much less than a commercial license. If they are
going to be used in a commercial product then you will have to pay out
royalty fees that can range in the hundreds of dollars, pounds, euros,
etc.


Cheers!


On 1/8/11, Shiny protector <muhamme...@googlemail.com> wrote:
> Hi all,
> I just  need to post this quickly. First of all, this is the biggest
> question of all. Sorry if I can't spell check, I don't really have any time.
> So, to the point, how do you do a radio quality like Captain Chase
> communicates with Orion in the missions telling him the objectives? I tryed
> all I can, lowering the freaquency, but still didn't work. Any help would be > appreciated. Question 2. Any good collections that someone could send me off
> list? Note. They have to be 50 mb or 100 mb. No higher than that. Any help
> on these questions would be appreciated. Thanks.
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