Hi Liam,
I don't believe there were any plans to implement graphical interfaces in BGT due to the tricky nature of figuring out control sizes, icons and the like. It is for this reason that I wrote an extensive class on what I have called an audio form, which basically simulates the functionality of a graphical interface without having to worry about such issues. It simply uses a so-called control type flag which tells the form whether the given control is a button, a text box, a checkbox, a status bar, a progress bar etc and acts depending on that flag, if that makes sense. It does use Sapi for the audio output, but that's only to be expected when you don't know what text will appear on the controls. Naturally, you can also check the status of controls, for example the is_pressed method checks whether a button is pressed so you can act accordingly. You also have get_text, is_checked etc to figure out the contents of various controls.
Regards,
Damien.


----- Original Message ----- From: "Liam Erven" <liamer...@gmail.com> To: "'Philip Bennefall'" <phi...@blastbay.com>; "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Monday, January 10, 2011 10:06 PM
Subject: Re: [Audyssey] BGT future development


I would like to see eventually a physical game UI such as buttons, boxes and
the like.  It would be useful for us who want to create configuration
dialogues, or possible some secondary kind of apps.


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