Sounds good! I'm going to download it.
----- Original Message -----
From: "Ryan Conroy" <staindadd...@juno.com>
To: <kenwdow...@neo.rr.com>; <gamers@audyssey.org>
Sent: Friday, January 21, 2011 8:01 AM
Subject: Re: [Audyssey] Community Game-building Project
Why is the game unbeatable? For people not getting tired of it? lol Just
curious.
Ryan
---------- Original Message ----------
From: "Ken the Crazy" <kenwdow...@neo.rr.com>
To: "Gamers Discussion list" <Gamers@audyssey.org>
Subject: [Audyssey] Community Game-building Project
Date: Thu, 20 Jan 2011 15:50:49 -0500
Well, there has been much talk in the past about a game building project
that many people can participate in. Well, I've begun one. Now, here's
where the rubber meets the road. Here is where we'll see if gamers are
all talk about this subject or if they add their own ideas.
The game
So far, here is the game, designed in VB6. Yes, it's archaic or whatever,
but it's what I know. Wanna translate it? Go ahead.
Anyway, the basic idea is that you and a friend just got a couple of those
new battle copters, you know, the ones you fly around the house? Well,
you're in a living room that's about ten feet high, and 20 by 20. You fly
your chopper around the room, trying to shoot down your friend before he
gets you.
The Trim:
Now, you're not the only one that flies this helicopter, because you have
a young brother/sister/cousin that plays with it, so every time you start
the game you'll need to adjust the trim to 0. To adjust it, use the home
and end keys. As you adjust it, you'll hear the clicking of a knob that
seems to move around your head. When it gets to 0, the sound of the knob
turning will change and be directly in front of you.
To fly, hold down the page up key to gain altitude. Since you're flying a
helicopter, the faster the rotors turn, the higher it goes. As you
increase in height, your velocity in that direction also increases. If
you get going too fast you'll smash against the ceiling, and your chopper
will fall. You get about ten smashes before it's unusable. Also, page
down will slow the rotors, making the chopper descend. You can show off
to your friend by landing the chopper on your head, but that takes a lot
of work and a little luck.
Use left and right arrows to turn, and up and down arrows to fly forward
and backward.
If you're in range, a target beep sounds, indicating that you're in range
to shoot the other copter down. Turn with the left and right arrows until
the beeps are in front of you, then shoot with the space bar. If you get
him, it's your point--but if he shoots you down, it's his point. In
either case, the shot chopper will float down to the ground, and both will
respawn at their starting locations, but will retain their former
altitudes.
The enemy chopper starts out very slow. It always comes after you, but
the first little while it is slow. This allows you to adjust your trim,
get used to flying and so on. Every time you shoot him though, he flies
a bit faster. Eventually, he will outfly and outgun you no matter how
good you think you are. Yep, another unbeatable game from DreamTech!
(You wouldn't really wanna be able to win now, would ya?)
Now, there are obstacles in the room, but you can smash 'em if you want.
The first is a TV, which is playing some weird music when the game starts.
To smash it, simply fly at an altitude of three feet or less, and go after
it. More obstacles, such as lamps, are coming.
Controls:
Page up for ascend, page down for descend, home and end adjust trim, left
and right arrows for turning, a says your current angle, x says your
current coordinates, v says your velocity, and space bar fires your gun.
Note: This game is not only to be a community project, but it's an early
early beta. I've only been working on it for about two weeks now, but
there are a couple things to fix. The ones I know are the frequency of the
targeting beeps, and the way velocity is spoken--will be integers soon. I
know this, and I'll be working on them--but remember, you can too.
Also, realize that working with 3d audio isn't nearly as easy as panning
and volume--well, it wasn't in the beginning. Now though, that you have a
foundation to build on, it should be very simple. I've included a book on
programming vb6 that I found on the net, as well as a couple tutorials on
3d audio by Jack Hoxley.
Before I tell you where to get the file, I want to encourage developers
that programming isn't the only essential here. Sounds and music are
crucial too, so if you want to make sounds or music but don't have a clue
about programming, you can join in as well. The sound for Heli, your
chopper, is basically a motor sound with the sound of a chain saw mixed
in. The sky's the limit when it comes to imagination. (Yeah, I know it
sounds silly, but wait till you hear it!)
OK. Here's the link:
http://dl.dropbox.com/u/13071564/heli.zip
Now, if you want to be a part of this, get a Dropbox account and let me
know. I'll invite you, and our game folders will always be linked, so
that I'll instantly know about any changes you make.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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