Unless before level 1 starts you enter an area to pick up what you think you may need to help you but only have a limit of say 2 items to get you started
On 1 Feb 2011, at 19:51, Liam Erven wrote: > Wouldn't she at least come in with a first aid kit or something along those > lines? > Not completely sure how it could be tied in, but a healing potion could be > right there or it could be some sort of story line blurb. > > > -----Original Message----- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Thomas Ward > Sent: Tuesday, February 01, 2011 1:49 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] MOTA beta 17 > > Hi Karl, > > Karl wrote: > > I just finished playing through Mota 17 a couple of times. I am really > loving the new level, and I like how you have to do a lot of backtracking > and exploring to find out where to go. > > My reply: > > Glad to here that. I really tried hard to capture the feeling of playing > some of the Tomb Raider side-scrollers like Nightmare Stone and Prophecy for > the Gameboy. In those games there are timed traps, a lot of backtracking, > etc. So you'll likely see more of this as levels progress. > > Karl wrote: > > I found a bug and a balancing issue. The bug is that stairs do not show up > in the view command, so it is hard to tell where they are sometimes. > > My reply: > > Thanks for letting me know. I'll try and fix that asap. Although, They are > easy to find by their sound. The steps are made out of stone and the floor > is made out of dirt. > > Karl wrote: > > The balancing issue is that it is possible to encounter a harpy without > finding a healing potion. I would recommend simply starting the player with > one potion. I can hardly think that Angela would not come prepared. > > My reply: > > Well, that's tricky. I understand your point, but these healing potions are > magical items left in the temple. That's not exactly the kind of thing you > pick up at the store and bring along with you on a tomb raiding adventure.So > where exactly where would she get that potion she has? > > Karl wrote: > > this has been brought up before, but I have another suggestion of how to > alert the player that they've been poisoned. The speech could simply say > something like "Health: fair. You are poisoned." This would be enough to > tell if you have been poisoned. > > My reply: > > Hmmm...Makes sense. Sounds like an easy enough thing to add. I'll look into > it. > > Cheers! > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, > send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.