Hi Shaun,
I'm not sure where you got Lamier, it's "Lamia". Sorry, just me being my
picky self. <Grin>

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, February 02, 2011 3:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] confused about platforms in Mota 17

You lose strength while hanging, not health. My guess is she'd been poisoned

by a Harpie before she got to the rope. That's why I agree there needs to be

a healing potion near the entrance to the level just in case the first enemy

you run into happens to be a Harpie. That's happened to me on several 
occasions and I've had to quit the game because my health got too low to 
survive and there were no potions handy.
We are the Knights who saaaaay...Ni!
----- Original Message ----- 
From: "shaun everiss" <sm.ever...@gmail.com>
To: "Lori Duncan" <lori_dunca...@hotmail.com>; "Gamers Discussion list" 
<gamers@audyssey.org>
Sent: Wednesday, February 02, 2011 1:29 PM
Subject: Re: [Audyssey] confused about platforms in Mota 17


> hmmm i guess you do, but I honestly havn't stayed on a rope long enough to

> find out.
> if you get poisoned  then you die.
> On that note
> For all the guys that can't beat the lamier.
> I found that if I got the spear and or sword I would stand a chance.
> Also if you get hit by a harpy just before the boss fight and you have a 
> bladed weapon but one potion.
> then its probably better to handle that first.
> Also it appears you can duck flying attacks for a little giving you time 
> to swing.
> At 01:51 a.m. 3/02/2011, you wrote:
>>Yes, I get lost easily, maybe i should leave a trail of jems if I found 
>>enough <Smile>  Also earlier I was hanging off a rope, in room 1 I think 
>>and got distracted for a minute by something outside.  I still had my 
>>headphones on, so I know nothing hurt me, but suddenly I got a hurt sound.

>>I climbed off the rope and found both my health and strength were at poor.

>>I waited a bit but then my health went to criticle and I had no posions. 
>>Do you lose health if you stay on a rope too long or something?
>>----- Original Message ----- From: "Thomas Ward" 
>><thomasward1...@gmail.com>
>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>Sent: Wednesday, February 02, 2011 1:38 AM
>>Subject: Re: [Audyssey] confused about platforms in Mota 17
>>
>>
>>>Hi Hayden,
>>>
>>>I don't know about the level being necessarily shorter. In terms of
>>>horizontal movement the level isn't as long as before, but it is
>>>taller with more rooms on top of each other. This provides more of an
>>>equal virticle and horizontal movement in the game. I didn't want the
>>>game to be a triditional side-scroller where you just move from left
>>>to right and that's it. I wanted to be able to double back in places,
>>>more opertunity to move up/down,  and put things where you might not
>>>expect them.
>>>
>>>As for the footstep sounds I decided to use a dirt floor instead of
>>>stone. Just thought that might be different. I was kind of getting
>>>tired of a stone surface throughout the game. Although, if people
>>>would prefer the stone floor instead I could certainly do that.
>>>
>>>On 2/1/11, Hayden Presley <hdpres...@hotmail.com> wrote:
>>>>Hi Thomas,
>>>>Ok...impressiontime. Wow...this has come a long way from the alternative
>>>>recording (although I still love it). I noticed you re-replaced the
>>>>footsteplaced the footstep sounds. Why? Also--is it my imagination, or 
>>>>is
>>>>Level 1 shorter? Over all, though, excellent and I can't wait for level 
>>>>2!
>>>>
>>>>Best Regards,
>>>>Hayden
>>>
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>>
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