Hi, Phillip...Philip...do you have to make us want to snatch the game off your computer right now? <Grin>
Best Regards, Hayden -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Wednesday, March 16, 2011 9:07 AM To: Philip Bennefall; Gamers Discussion list Subject: Re: [Audyssey] Reviewing space in audio Hi if it's better than q-9 then it'll be a knock out! As long as it's got wepons.... <Smile> ----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Wednesday, March 16, 2011 12:07 PM Subject: Re: [Audyssey] Reviewing space in audio > Hi Dark, > > In Q9 you do hear monsters from across pits etc, but as you say the > attacking and jumping mechanics are quite flat. In my upcoming game I have > a very different setup. I have spent a lot of time on mechanics, such as > the fact that you no longer tap an arrow key to move in the air. Also, > when you begin running from a walk or a standstill you do not immediately > switch to your maximum speed. Instead you gradually gain momentum until, > after four or five steps, you are at your maximum. I have also expanded > the concepts of weapons slightly, where each weapon has not only a maximum > but also a minimum range. To use a rifle, for instance, you need to back > off a bit from the target before you can fire, and the same is true for > the spear. The knife and the revolver, on the other hand, are better for > close range combat. This all makes for a much more dynamic gaming > experience, and coupled with the vastly improved artificial intelligence > of the creatures in the game I am hoping to have a much better product > than Q9 coming up. smile. > > Kind regards, > > Philip Bennefall > ----- Original Message ----- > From: "dark" <d...@xgam.org> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Wednesday, March 16, 2011 12:59 PM > Subject: Re: [Audyssey] Reviewing space in audio > > > Hello Darren. > > Actually thinking about it, you've probably hit the nail exactly on the > head. > > You talk about "showing in audio how far to jump" ---- say like in Jim's > golf game where your told what a shot is and then must judge the distance. > > However, in a graphical game you are never "told" this at all you are > merely > presented with an obstacle and it's up to you to work out how to get round > it, rather than there being a set way. > > For instance, you might get over a long pit either by doing a normal jump > from directly on the edge, or by doing a running jump from further back. > > While I do agree a more analogue and free form system in audio is more > work > to come up with, I certainly don't think it's impossible, and the > bennifits > to making addictive games are hugely worth it. > > To take your example, look at these two different situations: > > 1: you press a key once to jump over a pit, then are attacked and must > defend yourself the instance after. > > or 2: you can here! a monster on the other side of the pit and must either > use a ranged attack, or wait until the monster backs off to jump across. > > the first situation is similar to a game like Q9 or superliam, and just > perpetuates the issue we have now. yes, the first time it will probably be > a > surprise, but after only a couple of playthroughs, you'll be expecting > that > attack once your across the pit. > > The second case however gives you more options, and indeed forces you to > take into account the environment around you. > > I actually think not enough has really been done with the possibilities of > environmental sound in a 2D contex, for instance, ---- using the pitch of > wind to show the depths of a pit, or being abel to here monsters before > engagin in attacks with them. > > Also, to my knolidge no audio game has ever used the more analogue style > movement which has been in mainstream games sinse the early 80's, where by > your characters' jump high or walking speed are tied to holding down a > button not merely pressing it. > > This is quite possible to do in audio (look at the rai racer jets), I'm > just > rather confused as to why nobody has yet implemented it in a game. > > Beware the Grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.