Well I never have got use to coords systems or even degrees on compas
propperly.
I can guess but am not used to that.
At 08:42 a.m. 18/03/2011, you wrote:
Hi Tom.
no, that isn't actually what I was thinking at all.
imagine a system of coordinates, and you are on a ledge at 3-2, but
here nothing to the right of you, just a long pit.
However, if you activate the look up command, instead of hereing
just that pit to the right of you, you will here the normal ledge
sound of a ledge at 4-3, directly above and to the right of your
current position.
The sound of the ledge does not change in pitch, but you know it is
there sinse you have activated the look up function, and can
therefore jump up and to the right.
The same could be true if there was a ledge at 4-1, just below your
position if you activated look down.
This would let you build more complex jumping structures such as
those found in games like mega man and marrio showing what is above
and below the character rather than what is just immediately to the
right or left of them or having to rely upon pitch.
Another way of thinking about it might be that in looking up you are
virtually changing your characters position, pretending that he/she
is at coordinates 4-2 instead of 3-2, thus allowing you to here what
is up there to the right and left.
This is a similar concept to the idea of scrolling the screen with
look commands. i can't recall if any nes era games did this, though
quite a few snes and mega drive ones such as super starwars and
micky mouse castle of illusion certainly did.
It just strikes me this is a way to get more mileage out of 2D
sterrio sound and a better way to show what is above and below your character.
Beware the Grue!
Dark.
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