Imagine a donkey-Kong style of game in which an enraged psychopath gets
up
onto the Sears Tower and starts chucking bowling balls at passers by, and
you have to stop him. At first, you're outside the building and so you
don't have much warning as the balls come crashing down--all you hear is
the
thuds, the screaming of terrified people and so on, not to mention the
cartoonish boioioioioing if one hits a person. Once you're in the
building,
climbing the stairs it's a bit easier because the balls come
crashing--right
to left, fall, left to right, fall, and so on--and they don't always fall
in
the same places either, because he throws them at different speeds--so
they
might skip right over that first drop only to fall through the second, or
they might make it to the fifth--and don't think of trying the elevators,
cuz the psycho disabled them. There would be weapons you can pick up
too--hammers to smash the balls, (two hits for the eight pounders, four
hits
for the 16 pounders,) flame throwers to torch them faster, and also power
pills that would allow you to jump over more than two balls at a time, a
thing you couldn't ordinarily do. Be careful, cuz if you are hit with a
bowling ball, you'll lose health points. "Ow! Gosh darn it, that was my
toe," or wherever it hit. Being hit in the feet means not jumping as
high
or running as fast. Being hit in the arms means not being able to use
your
weapons as well, and being hit in the head means slower reaction time to
simulate confusion.
Also, the psycho has demolished some of the key stairways up to the top,
so
you'll need to climb through elevator shafts to get to that next level,
which, unfortunately for you, will mean that you have to drop all your
current weapons to do it--unless you can figure out a way to turn those
elevators back on. You also have to be careful because the psycho has a
switch that allows him to do just that, so you might find yourself being
flattened by a downrushing elevator. This calls for precise timing--a
little patience goes a long way. You can also trick the psycho into
thinking you're climbing the shaft by going in, wait for him to start the
elevator, run out, wait for it to stop at the bottom, then climb up and
ride
to the top. Again, very tricky as first, you're probably not on the
bottom
floor and will have to ride it down a ways before it stops, possibly
causing
damage to your health points, secondly, jumping off before he smashes it
against the roof, and thirdly, keeping stability as he turns it on and
off
rather quickly, trying to throw you from it.
Once you get to the top, the psycho abandons his trunk of balls and grabs
two swords. He hands you one and you start dueling. Whoever falls off
the
building first obviously is the loser and goes for a swim in the lake.
Ouch! That was a terribly painful belly flop... The game has no
killing,
so anyone can play it. The swords don't cause real wounds, so nobody
would
be offended at it--it would just be a great game for a lot of laughs.
Ken Downey
The Addictor
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