Hi Philip, For what its worth I don't understand it either. When I was writing my engine in C# .Net, using Sapi as a com object, I had no problems with the Neospeech voices. However, when I converted to C++ and added Sapi 5 support just exactly according to the Microsoft API documentation Neospeech broke. I don't think it is necessarily a problem with BGT specifically, but something wrong with the Neospeech voices themselves. I never could understand why they work ok with VB .Net and C# .Net, but not at all with C++.
Cheers! On 3/25/11, Philip Bennefall <phi...@blastbay.com> wrote: > Hi all, > > This bug baffles me. I am using Sapi exactly as listed in the Microsoft SDK > documentation, and since most voices work just fine I don't see how I can do > things very differently. One thing I have been thinking about is rewriting > the wrapper to use the Active X interface instead rather than interacting > with Sapi directly, in other words do it the same way as scripting languages > like JavaScript or Autoit would do it when you instanciate the spVoice > object. Whether this will actually make a difference, however, I do not > know. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.