Hi,
You missed my analogy. I said "0" damage, not "1" damage.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 7:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

hahaha
You'll kill him its not like its impossible you just need a whole, whole, 
whole, whole, whole lot of practis.

----- Original Message ----- 
From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Saturday, April 02, 2011 8:38 PM
Subject: Re: [Audyssey] battle zone


> Shane,
> Let's say I have a game where I have to defeat an enemy. I do 0 damage 
> with
> each hit, and my enemy kills me with my first hit. So, by your logic this
> game is fn because it is hard and challenging.
>
> Best Regards,
> Hayden
>
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Yohandy
> Sent: Saturday, April 02, 2011 4:11 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] battle zone
>
> Bryan,
> Do you realize how many items drop in this game? Try and keep this in 
> mind.
> how could the game be any easier when you basically have an unlimited 
> amount
>
> of items and lives at your disposal. if you're having problem with blades,
> use the blade cutters. simple
>
>
>
> ----- Original Message ----- 
> From: "Bryan Peterson" <bpeterson2...@cableone.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, April 02, 2011 3:56 PM
> Subject: Re: [Audyssey] battle zone
>
>
>> Certainly. I'm not arguing that point. But I do agree that there are
>> balance issues. There's a fine line between offering a reasonable level 
>> of
>
>> challenge and taking it a bit too far. And I do feel that Battle Zone 
>> does
>
>> take things a little too far. For instance I've lost count of the number
>> of times where I've found myself in litterally ipossible situations where
>> I've had a boulder coming at me, which I need hardly point out sounds 
>> like
>
>> fire, when I'm caught between two sets of blades that are close enough to
>> one another that you can't safely  step away from the boulder to buy
>> yourself a little breathing room to jump. So no, I don't think people's
>> frustrations are entirely unfounded.
>> We are the Knights who saaaaay...Ni!
>> ----- Original Message ----- 
>> From: "Shane Lowe" <shanel...@insightbb.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Saturday, April 02, 2011 1:14 PM
>> Subject: Re: [Audyssey] battle zone
>>
>>
>>> the game is hard!
>>> thats the whole point.
>>> isn't that the fun of playing games the challenge?
>>>
>>> ----- Original Message ----- 
>>> From: "Bryan Peterson" <bpeterson2...@cableone.net>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Saturday, April 02, 2011 12:14 PM
>>> Subject: Re: [Audyssey] battle zone
>>>
>>>
>>>>I tend to agree. I managed to make it to level 11 but I'm surprised I
>>>>made it that far.
>>>> We are the Knights who saaaaay...Ni!
>>>> ----- Original Message ----- 
>>>> From: "Hayden Presley" <hdpres...@hotmail.com>
>>>> To: "'The Addictor'" <kenwdow...@neo.rr.com>; "'Gamers Discussion 
>>>> list'"
>
>>>> <gamers@audyssey.org>
>>>> Sent: Saturday, April 02, 2011 8:05 AM
>>>> Subject: Re: [Audyssey] battle zone
>>>>
>>>>
>>>>> Hi,
>>>>> I personally think the game is unbalanced. From level 6 to 7 the
>>>>> enemies
>>>>> seem to get radically! Harder.
>>>>>
>>>>> Best Regards,
>>>>> Hayden
>>>>>
>>>>>
>>>>> -----Original Message-----
>>>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
>>>>> On
>>>>> Behalf Of The Addictor
>>>>> Sent: Monday, March 28, 2011 12:26 AM
>>>>> To: Gamers Discussion list
>>>>> Subject: Re: [Audyssey] battle zone
>>>>>
>>>>> I have to say that this game is quite addictive.  I couldn't hear the
>>>>> pit
>>>>> sound very well, so I did modify that one sound.  I yelled, "Look out!
>>>>> Watch where you're steppin'!"  I mixed that yell into the pit sound 
>>>>> two
>>>>> times, one at the beginning and one about five seconds later--but 
>>>>> there
>
>>>>> are
>>>>> still like ten seconds of wind after, so often I still fall into the
>>>>> pit
>>>>> only to be told, as I plummet to my death, to watch my step.
>>>>> Anyway, even with that extra bit of help I find the game rather
>>>>> difficult.
>>>>> No, I'm not complaining--I love it!  I haven't got past level 3, and I
>>>>> keep
>>>>> dying for some unknown reason I haven't figured out get.
>>>>>
>>>>> Two improvements I'd like to see:
>>>>> 1.  Sometimes, items fall just as you are completing a level, and
>>>>> you're
>>>>> stuck listening to a high-pitched shriek as you're told your stats.
>>>>> Stopping all sounds would fix it.
>>>>> 2.  An analog jumping system would be killer.  It would make things a
>>>>> lot
>>>>> harder, but it would be worth it.
>>>>> Thanks, and love the game!
>>>>> Ken Downey
>>>>> The Addictor
>>>>> www.TheAddictor.com
>>>>>
>>>>> ----- Original Message ----- 
>>>>> From: "Sky Mundell" <s...@shaw.ca>
>>>>> To: "'Gamers Discussion list'" <gamers@audyssey.org>
>>>>> Sent: Sunday, March 27, 2011 10:27 PM
>>>>> Subject: Re: [Audyssey] battle zone
>>>>>
>>>>>
>>>>>>
>>>>>> Hello Shane, where do you get the battle Zone game? I would like to
>>>>>> play
>>>>>> that game.
>>>>>>
>>>>>>
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