hi. i beat mota today in the beginner level and i have to say that the two levels aren't hard to figure out what does what. i mean, there are already steps to indicate when you're close to a trap, if thomas adds this "lever 1" "door 1" thing or make then colored, even in the beginner difficulty, it would completely kill the game. in later levels if there will be many puzzles, areas, etc to explore it will be fun and challenging to discover out what lever will open what door.
-----Mensagem original----- De: "Phil Vlasak" <p...@pcsgames.net> Para: "Gamers Discussion list" <gamers@audyssey.org> Data: Terça, 5 de Abril de 2011 16:00 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi Thomas, I completely disagree with your logic that the levers should not be described. In many sighted games the items are colored differently to indicate that they go together, so a gold key unlocks a gold lock. I could understand your thinking in the difficult levels of play, but not for the beginner level. I suggest the color of the lever and statues be a separate file so in beginner level it would say bronze lever but in a more difficult level you would have to guess which lever unlocked which statue. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.