The trouble is that most companies today, in the mainstream, don't
offer demos of games. THey offer trailors. I love our companies,
because they do offer demos, but for some people, buying the full
version should unlock loads of worlds, new equipment, etc. like in
Shades of Doom.

I think that the comment stems from games like Ten Pin Alley and to an
extent, Entombed, that do not differ in gameplay from demo to full
version, only in content. I value this difference enough to buy
Entombed, and I've considered buying Ten Pin Alley off and on,
although (no criticism intended) I enjoy Wii Sports a little more, and
I already have it.
I've often thought that, should I begin to market games once I'm
proficient enough to make them interesting, I'll offer either a
trailor, a very limited demo, or a timed demo. The first is
self-explanatory, the second is a demo like Shades of Doom, where you
run into one additional weapon and two monsters, and the third option
is like Galaxy Rangers etc.

Ten Pin Alley does rather offer a lot of itself up, but this in no way
makes purchasing the full game unreasonable.

Signed:
Dakotah Rickard

On 5/3/11, dark <d...@xgam.org> wrote:
> not much in Demos of first person games compared to the main game?
>
> I'm a litle confused by that comment Alfredo.
>
> shades of doom, terraformers Gma tank commander and Sarah all have pretty
> huge main games compared to what is in the demo, even dynaman and packman
> talks stil have a fair amount to offer.
>
> pluss, while the view in ten pin alley could be called first person siinse
> the scan of the pins runs infront of you from left to right, this is
> probably exaggerating the deffinition slightly, sinse for a start the first
> person viewpoint really isn't the games distinguishing feature.
>
> All that being said, I do personally agree.
>
> ten pin alley is one of the Draconis titles I've not bothered buying, sinse
> though the game has many features like adding in player names, none really
> make a massive difference to the gameplay which is pretty much like crazy
> darts when all said and done, ---- though with more ambience.
>
> Maybe this might be different if you had several people at one machine to
> play it with, but as a single player game, Ten pin alley for me just wasn't
> worth it, and imho Draconis should possibly considder this if they plan on
> upgrading the game.
>
> Besides, I found it far too easy to guarantee a strike every go by throwing
> at the correct place, which made the game pretty repetitive and might even
> make playing with multiple players not much fun.
>
> Then again, I'll admit sports games aren't an interest of mine, so maybe I'm
> slightly harsh in characterizing the gameplay of ten pin alley this way.
>
> Beware the Grue!
>
> Dark.
> ----- Original Message -----
> From: "Alfredo_The_Music_maker" <birdlover2...@hotmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, May 03, 2011 2:14 AM
> Subject: Re: [Audyssey] Free version tenpin alley?
>
>
>> Actually when you buy it there is not much that you can get like most
>> other demos of first person style games, for I have played this game
>> before and it does not sound like something you want to buy, though I did
>> discover a handicapped option option in the menu thaw twas not available
>> in the demo.
>>
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