well if we could get his email that would rock.
The games really rock.
it would be good to get them converted to windows.
Firstly since they were designed for the 386 all sound goes crazy fast.
one thing I noticed with my games, say frotz or tads using the
emulators or even the standalone games or even agt games is they will
play but hitting backspace is hmmm impossible.
all keys bar the back space key work.
Its my ownly complaint otherwise standard dos under ntvdm and the cmd
.exe system files works.
I wouldn't mind another emulator which would allow the deleting of
characters though.
At 11:38 p.m. 13/05/2011, you wrote:
I have all of Richards Dos games. I bought them when I first bought my
first windows machine in late 1997 I guess it was. Those were my first Dos
games. Before that I had been using Mac Machines and before that I owned
the Eureka A4. I don't know if Richard is still on the net but I ran in to
him a few years ago on one of the chat sites like for the people or one of
those type sites. He's a real nice guy.
*********** REPLY SEPARATOR ***********
On 5/13/2011 at 8:52 AM dark wrote:
>Ah Phil, it actually sounds like the version I have is older, sinse there
>is
>no accellerate or force field option.
>
>As I said, maybe someone can contact this chap about redistribution.
>
>Beware the grue!
>
>Dark.
>----- Original Message -----
>From: "Phil Vlasak" <p...@pcsgames.net>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Friday, May 13, 2011 12:30 AM
>Subject: Re: [Audyssey] Destenation mars
>
>
>> Hi Folks,
>> I found my copy of
>> DESTINATION MARS
>> Version 2.1
>> Copyright 1990, 91, 93 by Richard L. De Steno
>> 20 Meadowbrook Road
>> Short Hills, New Jersey 07078
>> Phone: 201-379-7471
>> Copying of this program is prohibited except
>> for the personal use of the purchaser!
>> * INSTRUCTIONS FOR DESTINATION MARS *
>> by Richard L. De Steno
>> Destination Mars is a game that presents you with the challenge
>> of
>> successfully travelling from Earth to Mars. You must avoid such
>> dangers as
>> excessive damage to your ship, running out of fuel, being vaporized
>> by space
>> aliens, crashing your ship, and others.
>> You begin the game by placing the game diskette in your default
>> drive and
>> entering the word MARS. After the opening announcement, you will be
>> asked if
>> you want sound effects. Simply press the letter Y if you do want
>> sound effects
>> or the letter N if you would rather play the game without sound
>> effects. Do
>> not press the ENTER key at any time in the game after making a
>> choice that asks
>> for a letter. However, number entries do require a press of the
>> ENTER key.
>> Next, you are instructed to press the letter B to blast off. If you
>> blast off
>> successfully, you will begin the thirty five million mile trip to
>> Mars.
>> You travel by spinning the cosmic wheel, which is done by pressing
>> the
>> ENTER key. This produces a number from 1 to 10. Your ship then
>> travels two
>> hundred thousand miles times this number. For example, if you spin
>> a 6,
>> you
>> travel one million, two hundred thousand miles toward Mars on that
>> spin of the
>> wheel. Press S at the cosmic wheel prompt to toggle sound on and off.
>> Each spin of the cosmic wheel presents you with a situation.
>> Most of the
>> situations require you to make a choice. You will be prompted in
>> such cases
>> to press A - B - E - F - R - N or H. These options mean the
>> following:
>> A is for accelerating -
>> B is to use your force field barrier -
>> E is for taking evasive action -
>> F is for firing your phasers -
>> R is for making repairs -
>> N is for taking no action.
>> H is to get help if you forget these definitions.
>> You may exit the game whenever you are directed to spin the
>> cosmic wheel,
>> simply press the ESCAPE key or CTRL-C. You may also exit at any of
>> the
>> preliminary prompts at the beginning of the program.
>> Most of the prompts in the game are self-explanatory and need no
>> elaboration. There are numerous ways that you may be prevented from
>> reaching Mars. You undoubtedly will experience them as you attempt
>> to reach
>> your destination. There are some surprises in store for you in this
>> regard.
>> Note that you use ten units of fuel with each spin of the cosmic
>> wheel.
>> Also, keep in mind that each instance of damage to your ship must be
>> repaired.
>> If you go too fast, you may enter a time warp. Here is a hint:
>> the
>> astute player will escape the time warp on the first attempt.
>> You may freeze the game at the prompt to spin the cosmic wheel by
>> pressing F and entering a file name. To resume the frozen game, enter
>> the file name with MARS, like this: "MARS FILENAME".
>>
>> There are other programs available from Richard De Steno. Check the
>> README.DOC file provided with this program, or contact him for info
>> at:
>> Richard De Steno, 20 Meadowbrook Road, Short Hills, NJ 07078.
>> Phone: 201-379-7471.
>> HAVE FUN! -- August 1991
>>
>>
>>
>> ---
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>> please send E-mail to gamers-ow...@audyssey.org.
>
>
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