Hi Lirin, You are certainly welcome to your opinions, but I don't consider the fact I have written Star Trek Final Conflict, got screwed over Montezuma's Revenge just about a month from final release, and writing a cross-platform game engine exactly nothing. Yes it is true I have released several betas of Mysteries of the Ancients and that is only because I am testing out various APIs before settling on one for all of my productions. That does not mean I have jumped from language to language as you describe below. I've only switched languages once when I decided to move from C# .Net to C++ to make a more open cross-platform design. The way you talk I've done it 20 times which is simply not true. So if you want to send me a negative comment like the one below get your facts straight ok?
The facts are that Mysteries of the Ancients 1.0 is almost complete. I'm in the process of adding additional levels, finalizing some game mechanics, and working on a licensing system. However, the entire point of this thread was to figure out what would be the best way to handle audio with the G3D engine since it is A, cross-platform, and B, because if not for this issue I could finish up MOTA and have it out before the end of summer. As for me not focussing on one project I think you are missing one vital piece of information how I work. I may come on list and discuss a wrestling game or whatever, I'll take down notes, but it does not necessarily mean I run off to my PC and start coding the thing. I am merely writing down thoughts, ideas, and useful information for that potential project. At the time being I only have two projects in active development and that is MOTA and Raceway. With the majority of my free time being spent specifically on MOTA so like I said get your facts straight before running your mouth. Cheers! On 6/12/11, lirin <seal11...@gmail.com> wrote: > Weel, the most funny thing here is fact, the game is developed from a > few years and we have nothing, and what is really incredibly > interesting, you haven't nothing. > > > Think about me what you want, not my case, but it's true, little > offtopic, but when i read tons of messages from you regarding your > products it is more and more fun. > > > Wrestling game, MOTA, star wars AKA MOTA clone, etc etc etc > > You can't concentrate on anything at all, so you are doing something and > nothing. You want to support Win, linux, mac, and in results you have > really nothing in your hands. You will be forever changing programming > language, dropping and bringing the same ideas and nothing still. > > Sorry if i am writing something rude for you, as i wrote, not my case. > Probably i'm and many others from my groups friend don't get it in > future, cause we don't know if we get something. Every beta is like the > same, sometimes more buggy, sometimes not. > > Anyway, good luck with developing > > PS. > > It's final fantasy really, in real life lol > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.