Hi Charles, I think the answer lies in the fact most people are only concerned with playing the game rather than testing it. With beta 19 I released a version based on bleeding edge experimental code and that didn't go over too well as it wasn't one of my more polished production releases like beta 18. So when I was looking for the community to actually do some testing what I got were complaints dealing with the fact they couldn't play it because the audio was crappy, no joystick support, mouse support, etc when I wasn't expecting them to treat it as a production release but a test release only. My attempts backfired because it wasn't really a playable demo based on stable production code. So when it turned out not to be a stable polished demo they could play without problems they complained loudly.
Cheers! On 6/14/11, Charles Rivard <woofer...@sbcglobal.net> wrote: > Developing games takes logic and planning. Playing the games does not. > I've never figured out why people think that a beta of a game is the > finished product. If something is wrong with a beta, the same problem will > exist in the marketed game. It just doesn't make any sense. > > --- > Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.