Hi tom.

What I wonder is if you've assigned too many jobs and not enough peasants.

You know the cook is aboslutely vital for serving meals with the food in the tavern, but the cook won't go and fetch it from the storehouse, you'll need peasants to do that. if you make the majority of your peasants into other jobs then you'll end up with simply no transport for your goods.

As to population limits and food, well if you keep an eye on what is in the tavern, and what is in the storehouse you should get a good idea, sinse peasants will only take food from the storehouse if not enough is being produced for them to take from the original source.

The stratogy I usually use myself which seems to work (though bare in mind I'm a relatively cautious player), is start by assigning either two fishermen or sometimes a fisherman and a hunter for variety (fisherman will always produce the same amount, but hunters will hunt less as the forests are cleared by your lumber jacks, though once you have the butcher up and running what you get from hunters will increase so it generally is good to have a balance).

I then build the storehouse, tavern, quarry, hospital and saw mill.

Then, I build a vedgitable farm and assign a farmer, sinse that's a very easy production step to go and generally will be fine for the initial 14 while i build more hosues, ---- though before my population expands I'll build a second farm.


By 20 population, I usually try to have a mine and at least a wheat farm and mill up and running.

sinse metal production is lengthy, I find I can assign one metallergist (who will double as a miner), much earlier than I expect to need soldiers. Also, while bread production takes more setup than wine, it takes less man power to maintain, sinse your bakers will double as peasants, it also seems to give more bennifit.

So by population 24 I can usually have full bread production up and running, some combination of 3 fisherman and hunters, 3 farmers, and a baker, with a bunch of peasants who can then start building barracks and another house to breed some litle soldiers.

i don't usually get my first soldiers until the 24-28, ---- and actually if I make sure that there are weapons available to make them knights, I actually find I don't need too many, sinse a litle knight goes a long way ;D.

Of course, this is just my stratogy, and I tend to be arelatively cautious in these sorts of things, ---- for instance if I see my food in the storehouse is going down instead of up, I assign a new farmer, hunter or whatever, thus I end up with quite a large pile of surplus material ;D.

Your mileage and stratogy might be different depending upon playing style, but that's one of the nice things about the game.

Beware the grue!

Dark.

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, July 15, 2011 5:55 AM
Subject: Re: [Audyssey] Castaways, version 0.8b


Hi Jeremy,

I have discovered a problem with 0.8b you might not be aware of. When
your people begin starving, particularly more than one at once, all it
says is person x is near starvation over and over again until you
cancel the game or somehow figure out a way to keep them from starving
to death. Which brings me to my question.

I really appreciate Castaway's and have been playing it daily since
0.1b came out, but I can not for the life of me figure out how to keep
my castaway's from starving to death. I usually assign one or two
hunting, build three/four vegetable farms, add a couple of farmers,
and assign the rest to various tasks. With in an hour or so of playing
my people will begin starving to death even though I might have plenty
of food on hand.

For instance, I had 109 meet, and 241 vegetables. I would think under
any realistic situation this would be enough to sustain 14 people. Yet
almost my entire crew of castaways died one by one all in a row. I
even had a cook and taverin I thought should help, but they still
died. Can you help explain this to me better?

Basically, what I want to know is how much food do I need for each
person, how many farms, how much meet, etc in order to sustain a
population long enough to reproduce and so on. I guess I don't
understand the mechanics here of how much is needed to get things
going before people starve to death or the goblins rampage through
what you have left.

Thanks.

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