Hi Tom.

I think one thing that appeals to me in the game is precisely this. You don't just say "I want this many people, i'll need this much food), you need to monitor what is happening, change things around according to what your doing and if something looks as if it's going wrong, just assign some more people.

like entombed, Castaways is an extremely reactive game, where you get a situation that's ongoing which you need to deal with dynamically, rather than just preparing and letting fly.

As to avoiding the goblins though, remember that knights are five times as effective as soldiers. To train a knight, you need a sword and armour, and for that you need a blacksmith, and for that you need ore mined and smelted (I've found that one blacksmith who part times as a metalurgist and one metalurgist who part times as a miner are good enough if you give them enough time to work).

Soldiers are really only useful because they can become knights and not on their own.

Also, bare in mind the goblins appear ostly at the edges of the map. I once made the mistake of assuming they always came from the northeast, and built a settlement on A row, then booom! in one move the goblins destroy my storehouse by entering at A 7.

Thus, I tend to use the middle south area for my buildings, and usually start off by putting the storehouse and tavern on E 11 and 12.

Beware the grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, July 15, 2011 6:24 PM
Subject: Re: [Audyssey] question about farms in castaways


Hi,

I think this is my problem as well. I am use to calculating stats like
in SoundRTS, and am having enormous difficulty adapting to way farms
are used in Castaways. I think it is a good idea, but I've had serious
trouble getting my farms to produce what I need in the right amounts
to keep my people from starving while having to build an army to fight
off the goblin hoards. While I'm beginning to get to grips with the
food production in my last game the goblins came and whiped me out
before I was really prepared to fight them.

On 7/15/11, dark <d...@xgam.org> wrote:
the calculations are much more complex than that really, this isn't like
sound rts where one farm produces a given amount of food and that's that.

Even vegitables, which are the simplest food in the game need taking from
farms to storehouse by peasants, and you'll be in trouble if you don't have people free to do this. Then, wheat needs first grinding into flour by your peasants, and then baking into bread at the bakery before it's any use, and
wine needs putting in barrels and serving by a bar tender (so you need to
keep the supply of barrels handy too.

Also, while it is indeed good to work on one person per farm, each farm
actually does a litle more than one person can produce, so if you want more
from your farms, extra farmers can be helpful.

For how many precisely you need, it's just a matter of keeping watching on
what's in your storehouse and what your peasants are doing, and what gets
taken to the tavern to be used, it's just a matter of looking at the factors
involved, what your population is, how many are working, what other food
sources you have to contribute, and then balancing things out as they come
u.

I think this is one of the most interesting things about Castaways
generally, it's not merely a case of working out stratogy x and sticking to
it with perminantly stacked ratios, you have to considder your current
circumstances and play to what's going on, ---- at least until you get a
really stable economy going and that takes a lot of time and work to setup.

Beware the Grue!

Dark.

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