yes, but a butcher will also give more meat pr hunters' kill as well, that's why it's useful to have one even if you don't have a tayler.

Beware the grue!

Dark.
----- Original Message ----- From: "Christopher Bartlett" <themusicalbre...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Friday, July 15, 2011 8:53 PM
Subject: Re: [Audyssey] Castaways and making armor and other items.


A note, hunting will produce meat even without a butcher shop, but you don't
get the furs without one.

Chris Bartlett


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Thursday, July 14, 2011 7:41 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Castaways and making armor and other items.

Not quite sure what you're looking for, so I'll give you the general list:
foods:
vegetables only require a vegetable farm, which you must assign farmers to
operate.
meat can be brought in through fishing, or through hunting. In order to use
meat from hunting, you must have a butcher shop and a butcher to run that.
If you are running one of the latest versions, butchers will automatically
become hunters to get the animals they need.
To make wine you need a vineyard, which also requires farmers to operate,
but has the added requirement of needing barrels.
Bread requires several steps. You must have a wheat farm, which requires
farmers. Peasants will bring the harvested wheat to a mill, where they will grind it into flour. After that, peasants will bring the bags of flour to a
bakery which will create loaves of bread. A baker creates three loaves of
bread from each bag of flour, so bread, once you get it set up, can be a
very useful food.

Supplies:
Lumber needs a sawmill to create. Lumberjacks cut down trees, which are
brought to the sawmill where carpenters cut it into useable lumber.
Carpenters can act as lumberjacks if there are no logs at the sawmill.
Bricks are created by a stone mason in a quarry. There are no extra steps
for bricks to be created.
Cloth requires a butcher, who will remove fur from animals brought back from
hunters. Peasants will bring the fur to a textile, where they will turn it
into yarn. From there, a Taylor takes over and creates cloth.
Metal bars require metal ore which is gotten through a mine. A metallurgist then takes the metal ore and turns it into bars. I personally find it quite
handy to only assign a metallurgist, and let him/her mine the ore and then
turn it into metal, this way, you only have to use one person for the entire
project.
Suits of armor and swords are created by a blacksmith. You must have a
barracks, to use them, and each set requires two metal bars.

Hope that covered what you were looking for; good luck!
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