Hi there.
You may need more peasants.  I noticed that they don't move animal fur, weave 
cloth, or move metal until after food-related 
things and logs have been moved.

Not sure about this but I think they stock the tavern, saw mill, vineyard, 
mill, and bakery first before they transport 
anything else.

Christina
----- Original Message ----- 
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, July 28, 2011 5:38 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


I've been trying to do that, But it seems like those peasants never get
around to taking Metal Ore to the forge or weapons to the Barracks until
AFTER! the gobblins have begun to really advance. Stocking the ship was the
same way.
We are the Knights who saaaaay...Ni!
----- Original Message ----- 
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, July 28, 2011 3:28 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


> Youch bryan, something must've been going crazy there.
>
> Myself, I have the blacksmith work overtime for a bit, and thus create a
> few swords and sets of armour, so as soon as it looks like the goblins are
> increasing their attack I just appoint another knight.
>
> then again, i try to start on building weapons relatively early on as it's
> a fairly time consuming business, so I try and have the mine up and
> running before I get to population 16, which usually means I can get a
> knight at about population 18-24 , in fact I concentrate on weapons as
> soon as I've got bread, meat and vedge production up just so that I can
> keep those goblins back.
>
> Beware the grue!
>
> dark.
> ----- Original Message ----- 
> From: "Bryan Peterson" <bpeterson2...@cableone.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, July 28, 2011 10:12 AM
> Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights
>
>
>>I wish I could say the same LOL. but I seem to have the worst luck with
>>Castaways. Even with six knights I lost much of my territory to the Gobs
>>and many people to starvation as a result.
>> We are the Knights who saaaaay...Ni!
>> ----- Original Message ----- 
>> From: "dark" <d...@xgam.org>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Thursday, July 28, 2011 2:25 AM
>> Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights
>>
>>
>>> Hi Decota.
>>>
>>> Knights are five times as effective as soldiers.
>>>
>>> You'll notice that the goblins are pushed back far more easily if you
>>> have several knights than with standard soldiers. While there aren't
>>> specific combat injuries, the sword and armour are held to be a general
>>> measure of combat effectiveness, thus it's always better to have knights
>>> for defense.
>>>
>>> to test this, notice how quickly the goblins advance even when you have
>>> several soldiers as compared to just a couple of knights.
>>>
>>> Hth.
>>>
>>> Beware the grue!
>>>
>>> dark.
>>> ----- Original Message ----- 
>>> From: "Dakotah Rickard" <dakotah.rick...@gmail.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Thursday, July 28, 2011 6:50 AM
>>> Subject: [Audyssey] I broke castaways, plus soldiers and knights
>>>
>>>
>>>> Hi there. Finally, after an enormous game with 170 people, I broke
>>>> Castaways. This is an extremely robust game, and I am incredibly
>>>> impressed!
>>>>
>>>> Now, for a question. What's the difference, effectively, between
>>>> soldiers and knights? Why do I want a knight instead of a soldier? I
>>>> notice that knights have swords and armor, but since nobody seems to
>>>> be injured more as a soldier, what's the point?
>>>>
>>>> signed:
>>>> Dakotah Rickard
>>>>
>>>> ---
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>>>
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