Oops, just realized "HTH" means hope that helps! I really am a terminology newbie....
On Fri, Jul 29, 2011 at 12:22 PM, brian glass <brigl...@gmail.com> wrote: > Hi HTH, > > Thanks for your detailed response. I apologize for being naive of the > terminology, as I am unfamiliar with this gaming world, hence my desire to > reach out and learn. I guess I considered "video games" to be synonymous > with "electronic games" in general, and until yesterday didn't even make the > connection between "video" and "visual"-- I just took that for granted, so I > think the phrase "audio games" is a great and useful phrase for this > purpose. > > I am encouraged that I keep hearing the same responses about Shades of > Doom, Castaways, and Sound RTS. This tells me that there are in fact "gold > standard" games in this industry, which is a good thing. > > I have tried Audio Quake, although I couldn't get it to run. In fact, a lot > of audio games I've tried simply crash right away and don't run. I wonder if > that is a common problem, and something needs to be tweaked with my audio > card settings? > > Thanks again for your help, the feedback has been great! > Brian > > > On Fri, Jul 29, 2011 at 2:55 AM, Thomas Ward <thomasward1...@gmail.com>wrote: > >> Hi Brian, >> >> Welcome to the list. Before I start I'll answer your question about >> terminology. As for what most developers and a fair number of users >> call our games we simply call them audio games. That's because they >> usually tend to have little to no graphics and animation, and the game >> worlds are largely made up of 2d and 3d audio effects. Thus the term >> audio game to separate them from video games that have a decidedly >> visual aspect to them. >> >> Now, as far as a first-person shooter goes I'd highly recommend a game >> called Shades of Doom produced by >> http://www.gmagames.com >> for two very important reasons. One, it is loosely based on Doom, and >> its a game most sighted people are fairly familiar with so its a good >> comparison for any kind of scientific or medical study. Second, the >> developer David Greenwood has added a number of revolutionary ways to >> make FPS style games fully accessible to a large number of blind >> gamers. In fact, my own game engine I've been developing for quite >> some time borrows a number of accessibility features introduced by >> David Greenwood in his products. So I feel that is where you should >> start when it comes to any kind of FPS games. >> >> As far as real time strategy goes there are a number of games you >> might use here. First, There is a game called SoundRTS that is >> something like Warcraft. Another game you might look at is called >> Castaways written by Jeremy Kaldobsky. Finally, GMA has created a >> commercial real time strategy game, Time of Conflict, that is based on >> a more modern theme building jets, tanks, ships, etc. >> >> As far as open source goes there is really only one game I can think >> of that might help you. There is a game called Audio Quake, a clone of >> Quake, that has had a number of accessibility improvements which makes >> it more or less accessible for a blind player. Personally, I think GMA >> has much better accessibility in Shades of Doom, but Audio Quake is >> fairly playable with a bit of practice and training. However, there >> really aren't that many options or choices in terms of open source >> audio games at this time. >> >> HTH >> >> On 7/28/11, brian glass <brigl...@gmail.com> wrote: >> > Hello, I am a graduate student in psychology, and I am interested in >> using >> > video games for the visually impaired to study cognition. I was hoping >> to >> > get some feedback. Does anyone know of the most popular or best >> audio-only >> > video games (is that an oxymoron?) in the categories of action game >> (such as >> > a first person shooter) or real-time strategy game (such as StarCraft)? >> > Also, are there any good open source audio-only games out there? >> > >> > Thank you! >> > >> > Brian >> > --- >> > Gamers mailing list __ Gamers@audyssey.org >> > If you want to leave the list, send E-mail to >> > gamers-unsubscr...@audyssey.org. >> > You can make changes or update your subscription via the web, at >> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> > All messages are archived and can be searched and read at >> > http://www.mail-archive.com/gamers@audyssey.org. >> > If you have any questions or concerns regarding the management of the >> list, >> > please send E-mail to gamers-ow...@audyssey.org. >> > >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.