Oops, just realized "HTH" means hope that helps! I really am a terminology
newbie....

On Fri, Jul 29, 2011 at 12:22 PM, brian glass <brigl...@gmail.com> wrote:

> Hi HTH,
>
> Thanks for your detailed response. I apologize for being naive of the
> terminology, as I am unfamiliar with this gaming world, hence my desire to
> reach out and learn. I guess I considered "video games" to be synonymous
> with "electronic games" in general, and until yesterday didn't even make the
> connection between "video" and "visual"-- I just took that for granted, so I
> think the phrase "audio games" is a great and useful phrase for this
> purpose.
>
> I am encouraged that I keep hearing the same responses about Shades of
> Doom, Castaways, and Sound RTS. This tells me that there are in fact "gold
> standard" games in this industry, which is a good thing.
>
> I have tried Audio Quake, although I couldn't get it to run. In fact, a lot
> of audio games I've tried simply crash right away and don't run. I wonder if
> that is a common problem, and something needs to be tweaked with my audio
> card settings?
>
> Thanks again for your help, the feedback has been great!
> Brian
>
>
> On Fri, Jul 29, 2011 at 2:55 AM, Thomas Ward <thomasward1...@gmail.com>wrote:
>
>> Hi Brian,
>>
>> Welcome to the list. Before I start I'll answer your question about
>> terminology. As for what most developers and a fair number of users
>> call our games we simply call them audio games. That's because they
>> usually tend to have little to no graphics and animation, and the game
>> worlds are largely made up of 2d and 3d audio effects. Thus the term
>> audio game to separate them from video games that have a decidedly
>> visual aspect to them.
>>
>> Now, as far as a first-person shooter goes I'd highly recommend a game
>> called Shades of Doom produced by
>> http://www.gmagames.com
>> for two very important reasons. One, it is loosely based on Doom, and
>> its a game most sighted people are fairly familiar with so its a good
>> comparison for any kind of scientific or medical study. Second, the
>> developer David Greenwood has added a number of revolutionary ways to
>> make FPS style games fully accessible to a large number of blind
>> gamers. In fact, my own game engine I've been developing for quite
>> some time borrows a number of accessibility features introduced by
>> David Greenwood in his products. So I feel that is where you should
>> start when it comes to any kind of FPS games.
>>
>> As far as real time strategy goes there are a number of games you
>> might use here. First, There is a game called SoundRTS that is
>> something like Warcraft. Another game you might look at is called
>> Castaways written by Jeremy Kaldobsky. Finally, GMA has created a
>> commercial real time strategy game, Time of Conflict, that is based on
>> a more modern theme building jets, tanks, ships, etc.
>>
>> As far as open source goes there is really only one game I can think
>> of that might help you. There is a game called Audio Quake, a clone of
>> Quake, that has had a number of accessibility improvements which makes
>> it more or less accessible for a blind player. Personally, I think GMA
>> has much better accessibility in Shades of Doom, but Audio Quake is
>> fairly playable with a bit of practice and training. However, there
>> really aren't that many options or choices in terms of open source
>> audio games at this time.
>>
>> HTH
>>
>> On 7/28/11, brian glass <brigl...@gmail.com> wrote:
>> > Hello, I am a graduate student in psychology, and I am interested in
>> using
>> > video games for the visually impaired to study cognition. I was hoping
>> to
>> > get some feedback. Does anyone know of the most popular or best
>> audio-only
>> > video games (is that an oxymoron?) in the categories of action game
>> (such as
>> > a first person shooter) or real-time strategy game (such as StarCraft)?
>> > Also, are there any good open source audio-only games out there?
>> >
>> > Thank you!
>> >
>> > Brian
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