Kai, I'm glad you're enjoying the game, and you've made some very good suggestions. There were a lot, so I will just say that I've copied them all down, rather than commenting on each one individually, lol. A few of them, like the issues with the tomes, have been noticed by other people as well, I just haven't gotten around to fixing them yet. Hopefully in the next version you'll see many of these fixes, and thanks again!
> Greetings Jeremy et al. > > Really loving Castaways. Strategy games like this can > entertain me for hours > on end, and you've done a great job on this one. > Below are a few observations and suggestions I have on the > game as of 1.4B > (I'll be updating to 1.5B soon): > > * Destroying a building leaves you in the menu entry for > that item, perhaps > it should drop you back to the map, the way constructing > one does? > > * Could the key assignments be changed a bit? Shift + > letter to move to a > column as normal, alt+letter to perform a special function, > CTRL + letter to > jump between career choices. > > * If this command scheme is implemented, perhaps the input > algorithm could > be updated? It currently passes a modified command through > all available > functions for that letter. Pressing Shift + E, for > instance, moves me to > that column, but also navigates through my list of > occupations. Similarly, > Shift + U performs an upgrade on a target, but also takes > me to that Column. > > *Tomes should only work on the base career, not any > substitutions. I've gone > to upgrade a builder who was currently working as a > peasant, only to have it > become a surf, not an architect. > > * Assuming the above suggestion is implemented: If an > upgrade target is > currently occupied with another job, the upgrade should > queue itself, rather > than instantly changing the target. > > * In the line which states that a mother cannot be assigned > a job, it says: > "is be without its mother". The "is" should be a "to". > > * Could pressing f1 within the buildings list give the > description for that > kind of building? The only way to see that description > currently is to queue > the building for construction, then enter its menu and > arrow down to the > description (or, of course, to look in the included RTF). > > * I think there's a small typo with the second occurrence > of "upgraded" in > the help message displayed when hitting "u". > > * In that same message, it says: "But the ones that can, > permanently locked > in place." Should be something like: "but the ones that can > are permanently > locked in place." > > * When changing to an output mode (JAWS, Window-Eyes, Etc), > alt-tabbing away > than back to the game window sometimes displays erroneous > data at the top > (It says Window-Eyes support for me, though I'm clearly > using JAWS mode). It > strangely doesn't do it if I first hit an arrow key to move > to another map > sector, then do the window switching. > > * Small suggestion: Can we hit f2 or "n" when highlighting > a person to > rename him/her? Probably shouldn't work on settlers gotten > through > multiplayer mode, though. > > Awesome work, as always. > > Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.